Very, very grindy. I appreciate upgrades, but not if it takes 2 hours for one level. Great atmosphere though, but I don't think I'll have the patience to grind to multiplayer.
You complete the story and end the game/enter a faction after you unlock all logs, regardless of what tier upgrades you have. then, you have the OPTION of doing faction stuff and/or finishing your upgrades.
Solid game, but having 55 extremely easy levels and then 5 which take 20 minutes of rage each is not very nice. The 59th level's win strategy revolving around actually having to use the bugging out of magnets once your sqare reaches it isn't either. 4/5.
Needs wind or some sort randomness in throwing because once you hit the sweet spot that causes your snowballs to hit your enemy directly, you just have to sit out the rounds and throw in that same angle over and over again.
Also the enemy AI seems to switch beetween perfect accuracy and hitting their own fortress. Otherwise pretty fun and good upgrade system.
4/5
You don't create an RPG that completely resets after you die. You just don't do it.
If you create a character you get attached to it. You choose a race, a class, wage benefits and disadvantages of racials, choose a name, learn the spells, get used to them, you loot items, sometimes you get lucky, sometimes you don't, you spend time theory-crafting, you get used to different tactics of handling enemies, you accumulate wealth, level up, spend time assigning skill- and resist points so they make sense, you eventually choose a skill-path for your character to go on and eventually master the whole shape that your character has become. You get excited about loot you got from the last epic battle with a powerful boss and with that comes nostalgia when you replace it later.
Instead you want to punch in your monitor in because the character you just spent an hour with died because of a failed pull. This game could be so magnificent, instead it's broken by this single flaw.
It is nearly impossible to navigate the whale once you reach 2000 HP.
It's just gambling and hoping for enough HP power-ups to spawn to compensate the ten billion cannon balls that are flying at you.
goddamn, this is fun.
There should be more simple-to-grasp fun games like this. I don't want extensive flash MMOs that take you 30 minutes before you even get through the tutorial and another 1 hours before you understood the game well enough to have "fun".
I just want to shoot things in my lunch break and have a wide grin on my face while doing so.
Followed harvestsun's tactic and failed horribly at level 12.
I highly advise against this tactic. You will not be able to kill the final boss. He has 10,000 hitpoints and is about twice as fast as you. The first 10 levels are ridiculously easy. The difficulty curve is flat. 11 and 12 however aren't. They're like 3 mile high cliff on the difficulty curve. If you do not have all your weapons maxed out, your 160 pirates and 1000 hitpoints will be outnumbered by the 8 ships on the screen that have 2500 to 4000 hp and almost 200 pirates.
I gave up on the hard badge. A slap in the face after one hour of trying.
After trying ~20 hours over a month, I finally got damn lucky, the tower was collapsing as I placed my last brick X) http://img641.imageshack.us/img641/487/ohgodyes.png
5/5 by the way, amazingly addictive.
You complete the story and end the game/enter a faction after you unlock all logs, regardless of what tier upgrades you have. then, you have the OPTION of doing faction stuff and/or finishing your upgrades.