Seems to be a problem with badges and challenge - got the Chain Champ Badge for a 75 combo, but not the challenge fpr a 50 combo. Also did multiple 25 combos, but never got the Chain Jump Badge
I like this. Couple suggestions though:
- implement arrow keys as alternate movement method.
- mark the active friendly unit as you mark the active enemy units
- let us select which unit we move, or at least make us able to delay moving of a unit till we have moved the others.
By the time you can buy a kitchen, the demo ends. So instead of gettin a glimpse of what this game might be when you are able to play with upgrades, all you get from playing this is a useless timesink with no progression at all. Do people actually pay you? First impression was great, though, but not enough substance here.
Grats to your first game. A short time of invulnerability after respawn would be nice. The ball starts allways at teh same point and direction, when you die right in front of its spawnpoint you have no chance to move out of the way.
Boooring! Is there anything else than shooting stupid missiles? Perhaps a next level or some powerups? Nice grafics, though. But definitely needs a "mute music" button.
I don't understand why things move slower when you they are closer to you. Needs a little more depth to be fun, too. Try adding some powerups, perhaps if you collect the right combo of potions?
I think this one needs a little bit more explaining. I get the impression that the towers only shoot at their target square, but its hard to see with lots of tiny bullets on the screen.