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galdon2004's Comments

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Top Defense

Play Top Defense

Aug. 06, 2011

Rating: 1

o.o; I hit pause to go get something to drink, and I come back to a game over screen.

Rebuild

Play Rebuild

Aug. 06, 2011

Rating: 1

Probably would be better if 'harder' difficulties didn't just mean that you get spammed with bad random events. Had to scrap one game just because I had a random event take away my food every single day until I ran out.

My second Stencyl

Play My second Stencyl

Aug. 05, 2011

Rating: -1

Uhg this isn't even a game or a bad game, this is just trolling. Please stop giving Stencyl a bad name.

Typing Ninja Hunter

Play Typing Ninja Hunter

Jul. 22, 2011

Rating: 3

Might want to cut the guessing game out of the fifth boss fight. You've already got a complex sequence of button presses, then a rapid button press, having an automatic game over for not being able to predict which of three cups the ball is under.

Crush The Castle 2

Play Crush The Castle 2

Jul. 21, 2011

Rating: 4

Looks like an OK concept; but I am bothered by the fact that 90% of the 'swing' results in the projectile flying miles off the screen, while another 5% makes it go nowhere.

Wake Up the Box 2

Play Wake Up the Box 2

Jul. 19, 2011

Rating: 58

Fairly good game; although the requirement of timing, and aiming the placement of wooden pieces on moving objects made some puzzles easy to figure out, yet seemingly impossible to 'beat'.

Shield Defense

Play Shield Defense

Jul. 19, 2011

Rating: 3

Most of the game is too easy, I got dreadfully bored by lvl 30ish. Not a big fan of the fake difficulty from lvl 40 beyond; you only have one shield, it is impossible to actually block four projectiles coming from entirely separate angles within the game. It at that point moves away from skill and over into 'must have X HP to pass'

Oregon Trail...

Play Oregon Trail...

Feb. 26, 2011

Rating: 1

The game was extraordinarily easy.. infact, my first time through my team was good almost the entire time and not one of them ended up dying. Then again maybe that was due to the fact my team consisted of T-1000, Robocop, Axel, Squall, and Doc...

King's Guard

Play King's Guard

Feb. 21, 2011

Rating: 3

Ok, I was paying attention to the stat movements, I believe the stat changes during the level up screen are incorrect. So, the knight may not actually be losing stats. I noticed this when the mage still had less HP than the others despite gaining 10 HP per level while they gained 0-5 per level. I checked and though in this last level she 'gained' 12 HP her HP only went up 3 points.

King's Guard

Play King's Guard

Feb. 19, 2011

Rating: 3

Waaaay too crowded. Keeping track of a match 3 game with 6+ different color tiles, while managing the health of 3 people and mercenaries, as well as trying to make special pieces to keep on the board. Just way too many things to keep track of to really feel anything but stressed.

Rebuild

Play Rebuild

Feb. 19, 2011

Rating: 3

Hordes of soldiers kind of break the game. I didn't train anybody to be anything but a soldier, and ended up with 0% risk defenses and 3-4 daily missions at 0% threat going at all times.

Topsy Turvy

Play Topsy Turvy

Jan. 23, 2011

Rating: 3

It was an interesting concept; though the platforming was annoying considering it had an odd tendency to stick, causing you to keep moving after releasing the button especially after rotating.

I Am An Insane Rogue AI

Play I Am An Insane Rogue AI

Jan. 17, 2011

Rating: 2

The difficulty curb isn't quite balanced; towards the end where the special units are introduced the it jumps up harder than the final level of Psychonauts does. Its best when the curb steadily challenges you on the way up; but instead the game is practically a no-brainer and most skills were unneeded (and thus un-used to save processor cycles) until the end where I suppose I'm expected to have mastered everything. Other than that, its a fun idea and amusing to imagine being the equivalent of Skynet for a while.

Tutankamoto

Play Tutankamoto

Jan. 17, 2011

Rating: -2

Controls are kind of unintuitive, and extremely sensitive. You also can't see what's coming soon enough to effectively adjust. it seems less like a skill game and more like one where you have to memorize each level and what buttons to press as the level progresses.

3D Asteroids

Play 3D Asteroids

Jan. 17, 2011

Rating: 0

Sorry, not sure if it's a problem with unity or the link in the game to it; but it won't actually allow me to save the file; so I can't install it or play the game.

Critter Forge

Play Critter Forge

Sep. 18, 2010

Rating: 4

Honestly, this could use a lot of improving. Especially the coliseum, there are so many numbers scrunched together its hard to see where one number starts and another ends. The clutter, combined with how permanent and unexplained decisions on the skill editing screen are, it is really not friendly at all to new players.

Vegetable Game

Play Vegetable Game

Jul. 02, 2010

Rating: 3

Making it advance when you hit a button rather than waiting 20 seconds would probably help, I was convinced the game was dysfunctional for a while at the start.

Inside Multiplayer

Play Inside Multiplayer

Jul. 01, 2010

Rating: 1

The ability to play locally rather against only people across the net would be a good addition. waiting for someone else to happen to be playing can sometimes take a long while.

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