Sorry, to further my previous comment... always aim horizontally, not 45 degrees like you'd normally expect. The power hits at ~0 degrees are godly as you get a ton of forward momentum. Enough bees and cannons will get you height and more speed.
Gotta echo Mattesp. I hit a 750k distance shot at level 12 with only the ninja headband and the 5k cost weapon. No other mods. Maxed the meter slowing skill first for power hits, and then maxed strength.
Woot! 23 days! Couple tips:
1) Only place one treasure bag per level.. really cuts down on costs.
2) Buy ALL items in the store. That gives you gold. If you're out of inventory space with your heroes, pick one slot that you can afford to lose, then buy and sell with that one slot (buying the most useful item last).
3) All heroes have their uses.. so you don't really need to drop any at the start. Level and items count for more than their abilities... 2 of my heroes killed the dragon in 2 attempts... a warrior and paladin.
4) If you get the paladin, I stacked hp+ items on him... he becomes a huge tank and even the dragon takes a minute or two to get him low enough to recall.
Congratulations! You just won the Ultima Hero Badge and 60 points! Finally! Trick: Try to get auto-life on both toons if there are 2 nukes on the final tank, then defend. Matt can take one in the face while defending, and auto-life will save him from the 2nd.
Really enjoying the game so far! I like how the specializations (sword and board/2-hand/caster) all play differently but are still pretty effective in their given role.
My god, there really needs to be a zoom! Nothing more annoying than making 100% blind shots. Compound that by there usually being more than a few enemies outside visual range. Accuracy upgrades are useless since you can't even SEE the unit to use the bullet pathing correctly.
Congratulations! You just won the Hardest of Core Badge and 60 points!
Huzzah! I went in with: fighter which pumped pure end, rogue which pumped pure dex, cleric with 1 end/2 int each level, and mage with pure int. The rogue died maybe 6 times, the cleric once, and the mage maybe once.
Gotta agree with a lot of comments... the transporters are more guesswork than actual problem-solving. Colour-code each transporter so the player knows FOR SURE where they go. It's annoying re-tracing all your steps just because you moved block A instead of block B first with no knowledge of which was the right one.