Maybe it's just me, but I find it a bit hard to understand veichle stats, esp. in game. And a "all unit AP" hint would be nice, instead to have to hover over each unit.
Went through level 4 and 5, just to find 6 with yet another empty same-shaped field. I'm sorry but this feels like there are too many solutions and no challenge provided by the game - i.e. no already placed cannon balls, no rules about colors or anything. Maybe you put variations in later levels, but I got bored.
5/5 though I don't like the tower level up system, 'cause the most important ones (those closer to the gems) are the less likely to build up XP thus they are weak when they're needed the most.
Nice concept, but, sorry, awful controls movements, I mean, it's too much innatural how the character moves around the level, esp. when inside the crate.
Glad you liked it! :D That would be part of the strategy management of the game. Walking over plots with stuff in them would make you have way too much space for planting in the beginning and mess with the difficulty curve. After you increase the farm size and the farmer's reach that issue becomes easier to overcome. Thanks for commenting!
Can we have troops sorted by lowest level first in the mafia mansion? When you have more than 2 pages in a troop type it gets boring to keep on clicking 'next' to reach the latest bought troop for upgrade.
Glad you liked it! :D That would be part of the strategy management of the game. Walking over plots with stuff in them would make you have way too much space for planting in the beginning and mess with the difficulty curve. After you increase the farm size and the farmer's reach that issue becomes easier to overcome. Thanks for commenting!