I would be better if there is a button for choosing beliefs, so that one isn't forced to turn on or off the faith accumulation, and won't be obliged to choose a belief right after a battle.
Good work for a first game. I don't get the need for 3D as this seems could be the same (or better?) in 2D only. Anyway, as other said, the blocks are too big and the map / area of play too small.
Apart from that, it's good.
Are the country rankings a global sum of all the points of each player from a country? In that case countries with very few players compared to others would never get to the top; I'd like to also see a ranking averaged by the number of players of each country.
Moreover, I'd like to see my ranking among other players of my same country.
Please add the possibility to remove customers from long (multi-customer) quests; I added a customer to a quest by mistake and then added another customer to another quest. But since both customers are needed in both quests, each one is blocking the other, so I can't do any other (multi-customer) quest anymore!
I have finished the last mission, but continuing to play. I'm approaching Y:6 and have 18 colonists. I placed several buildings and pipes, I'm plenty of resources, but nobody builds anything. Most of them either protects the colony or doesn't do anything.
Once a building has been chosen as a target, I can't seem to cancel that - my colonists keep going to fight and don't do anyting else. I had to restart the mission.
The idea is nice, but there's no real challenge. And after the third or fourth dungeon, it is almost the same thing: move, attack, loot, move, attack, ...
Thanks for your feedback. I have just released a new update that addresses the issue with attacking.