How can a computer programm carry Screwdrivers and cables around, using ID cards or needing a bridge for?? I personally imagined myself as Jerry, and that should be the intention: Playing your favorite character model.
The game itself is quite interesting. It focusses too much on philosophy for me and after the bridge the entries just got longer and longer... There wasn't any hard puzzles in it, but a lot of 'walking' - especially turning around.
Basically I like the password system, though combining with 'manual control' can improve further episodes. :)
After all, very good, quite interesting, reading everything takes more than 1 hour and it gets a bit repeating and therefore boring towards the end. Shall it be educational? That's not why games are played, so the heavily moral based theme was a bit too much in my opinion. A twist was missing towards the end, the story is too straightforward.