As a reminder, this game is still in active development and will likely see improvements in the coming days. Adding upgrades to improve the table does seem pretty high up on the list right now, or at least, I hope so.
After ramming my guy into ceilings for 2.17 hours straight in order to rack up airtime for Top-Notch Stopwatch's calculations, without even touching the ground, I had a thought. So, as a suggestion...
Airtime achievements, of both overall and single jump varieties.
(And please. Make Top-Notch Stopwatch count the longest jump *ever* instead of the longest jump for that run. Or change the tooltip. But preferably the former, it's such a slog having to micromanage for multiple hours to get the longest run possible.)
Is it intended for every ceiling after the 30th to reward less EXP per jump? Seems like kind of a weird choice because it encourages grinding against the 30th ceiling for as long as possible to grind out EXP and possibly Anger.
Correction: The critical chance actually seems all over the place. Just saw a Critical x2 pop up, which I assume is what a 200% critical chance should really be getting me.
I'm not sure if the critical refactoring actually works as intended or there's a problem between Chain of Muscle and Critical Spark. I have 50 points in Critical Spark, and 150 Muscularity with Chain of Muscle purchased, which should lead to a 200% critical chance, or in other words a guaranteed x9 multiplier. Yet sometimes, I simply only get a standard critical (and I know that the x9 multiplier shows up as Critical x3, so it's not misinterpretation.)
Not sure how Dark calculations work, but my income hasn't increased very much despite my highest speed ever having increased significantly. At least the first three non-Dark Particle Bonding upgrades are still easy to get within a reasonable timeframe.
Your latest patch delivered a nerf to the Stat Point Gain and now I'm only getting +24 instead of +25... if you ask me, you should've left the base progression as it is.
So much for the manual saves working still... if it helps any, I got this error:
"An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
InvalidStateError: A mutation operation was attempted on a database that did not allow mutations."
Whatever the case may be on the toughness stat, the new upgrades sure do help in breaking that pesky 23rd ceiling. Also, the autosave isn't working anymore for me. Manual saves still do, thankfully.
I was just about to point out that the "D" in "TWENTY-SECONd FLOOR" wasn't capitalized only to learn that the name for the next floor addressed this. 10/10, always great to see developers with a sense of humor.
@JeremyS1708 Either it's a quirk with whatever you're running this on, or you are in desperate need of an upgrade.
@performance7777 It's more like Vector's *inspiration*. It predates Vector by a long shot.
I agree with scififan1234 on getting a huge science boost for completing a museum tier. I've gotten the solid clover in Tier 9 but I can't seem to get any mutations for it.
It wasnt a nerf but a bug fix.