I have an idea: Intelligence: Makes so that the people will go the the most valuable resource they see. I guess if you upgrade intelligence they would start to ignore some resources over more valuable ones.
Oh look gold! oh wait, not high leveled up enough. *after a while* finally, gold, here I come! Oh wait, there's dirt on the way, it closer so I'll take it instead! Oh right, gold! *falls over irn* oooh, iron *takes it* oh right, gold, gold here I come! I nearly have you, nothing can stop- *dies*
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I want to download the unity player but it self-removes himself each time before it has the time to load.
Can't play this game... thanks for not chosing an engine most people use...
I've learned a lot of things:
There's a planet sponsorised by axe.
Snails used to shoot arrows that would destroy meteors.
Meteors shrink when too small.
Aliens like earth creatures.
T-rex is damn resistant against meteors, can shoot lazors and have a roar that powerfull that meteors will be pushed back.
Things I've learned:
If you put ice on water, all the water will freeze.
If an ants eats a flower, then the flower ill turn into ants.
Lava won't ever cool down, and soil is resistent to it.
One gut of lava will evaporate oceans.
If you put sand on lava it will change into ice and stay floating on the air.
The game teaches you a lot, example:
If you have less friends, they are mostly easier to maintain.
In life you will always encounter more and more people.
If you focus on one friend, there will always be one that will try to break that up.
Life is a little easier with friends.
Kirbyfan, you know nothing about scripting...
2 playersis basicly 2 players pc that triggers on one computer, so the game only has to remember 1-2-3 id's variable at the number of participants.
few bugs:
Sometimes a bullet can go right thought a very small line.
PLanet magically became invisible when commets hit it.
Somehow a commet pushed a mine INSIDE a planet, it exploded and leaved a black mark inside it.