"And on the stock market news today: Sticks of wood are trading well against piles of rock, while bolts of lightning have dropped several points, and steel beams are considered a solid investment"...'This is Chuck, the Sheep, who gets chucked', saying "BbbbBAAAAAHHHH!!!"
According to the latest discoveries at the L.arge H.adron C.ollider, and recent developments in quantum mechanics, all light bulbs will eventually be turned on.
The game is designed to run you down to your last dollar and last ship. As you scramble to make enough money to compete with rising tea prices, the Brits freak, when you don't get the tea. If you take too many risks, you lose everything, but if you sit on your money waiting for good deals, you can't get the tea in time. Needs some balance issues worked out, was really great concept at first, then turned into mediocre gameplay. 5/5 down to 3.5/5
for the hard badge: "don't get hit, don't miss ANY coins"??? really....I recommend you give the online article, "Debunking the Cult of Nintendo Hard," a read. Found at:
http://www.the-ghetto.org/content/debunking-the-cult-of-nintendo-hard
There is a difference between a interesting challenge, and beating players over the head with repetition and masochistic difficulty. I enjoy retro style games because they bring back childhood memories, but I don't enjoy reliving television-punching frustration. Maybe offering different upgrades, controls or weapons would provide the difficulty a game designer is searching for, and still make the game enjoyable.
I respect the time and effort that goes into making a game, but lighten up on the "Nintendo Hard." We have all been down that road.