Please, for gods sakes, add a slider, or a text box to let us choose how many swordsmen to buy - 1, or every last bit of our money / food on all, is not a very good option. At all.
Here is my issue on the balance of this game: people vrs building upgrade costs. I will give you a great example. At level 7 homestead, the cost to proceed to level 8 is 3.62Oc and 10 million barons. I am at 100 billion barons, enough to get the next 4 upgrades, yet my income is nowhere near being able to afford the 3.62Oc cost, at least for another 3 hours or so. After that, the building will cost in the No's, and I stand ZERO chance of upgrading that. The amount of people needed, and the time you can upgrade the building should be much closer to each other, rather than having to sit there for 10 hours, or 2 days with a green "You have enough people to buy the next upgrade" staring at you. It just makes it frustrating to play.
There REALLY needs to be a better system for cows and mob drops - they're going off the edge of the screen and becoming unusable. With how much longer it takes now to earn them, it's beyond frustrating when that happens. I shouldn't have to remember to drag the window down before clicking on the homestead or mobs. That's a game breaker for some I'm sure.
If I might make one suggestion - rather than % completed on staves, it would be really nice to see time left. That will let me judge when to check back for what I'm waiting on, rather than just guessing how fast the percentage completed is going up.
I couldn't agree more about the cows. I want to have the option to choose where I put my cows (splitting them) between the farm and homestead. With a single cow worth 5, I can't do that. If I put it back in homestead, now I get 1 cow worth 10, and have same problem. So it will take me up to 15 cows to be able to put 5 in homestead and 10 in farm? That's not right.
Also, when I had the option to buy town halls, there was also an option to buy +100 food at start of next game. I bought the town hall, and the food option vanished. scrolling up or down, can't find it again... ok?
Would be nice if there were some way of knowing when a magic spell is ready, as you've put it on a separate tab. I have to remind myself to click it as there's no visual cue...
/game_ratings.json?game_id=287166&instart_disable_injection=true Failed to load resource: the server responded with a status of 404 (Not Found)
UnityLoader.js:1 Invoking error handler due to
Uncaught RangeError: Maximum call stack size exceeded
index.html:1 Uncaught RangeError: Maximum call stack size exceeded
UnityLoader.js:1 Invoking error handler due to
Uncaught TypeError: Module.asm is not a function
After refresh, all my trucks are back - so far none have vanished. Will keep you updated, but probably not until tomorrow. Work sucks, but needs to be done lol
Awesome, yeah the trucks are physics based, so they act a little funny, I might overhaul them in one of the next updates, and Totally understandable, Thank you for playing Idle Potato 2 and giving so much feedback :)
Another issue with the game - I had 9 trucks going at once, but was in the HUD for some time and not paying attention to the graphical area... when I closed the hud finally, there was only one active truck. I purchased the last upgrade for 10 trucks total, and now only 2 are showing up. The other 8 are just gone. Been watching for a while to see if they'd come back out, but nothing so far. Will refresh in a few and see if that works.
Ok, I have the latest version, but running into another problem, unless I'm doing something wrong? Goo says 100RP + $100.00 to research, which I have enough of both, yet when I click on it, I get the NO NO sound.
It takes 1 Goo, 100 RP, and $100, that is what we meant by 100 RP + $100 *Per Goo* Thanks for the comment :D Edit: Do let me know if it is still not working after that though :)
You asked me to make another comment if my generators don't show up on the hub screen - they do not. I just started playing tonight, so I am assuming I'm playing the most recent version? Here is a screen shot: https://pasteboard.co/GN9x8Iu.jpg
That is a old update, V2.2 is the newest, you can tell by looking in the top left corner on the main menu, I can tell this is a old update, because there is no text under the hide HUD *Or click the text above* so please try reloading the page, and checking the main menu to see if you are on the latest version, when we release updates, everyone has to reload the page for it to grab the newest update/version, thanks for the feedback/question/comment :D
In the newest update, there is text right below the button that tells you how many generators you have purchased! If its not there, or if you have another question, feel free to leave another comment!
Ahh, and one other suggestion as well ... in the shop, when looking at a weapon, or a piece of armor, it would be VERY nice if 2 windows would open side by side, one showing the weapon you're looking at, one showing what you have equipped already for fast comparison without having to mouse back and forth.
One thing I would really like to see in this game, and it's a pretty small complaint really, is that the windows that pop open (I.e., smith, jobs, castle, work ...) would close when you click outside the window, rather than having to click the back button. It's like that in so many games that it's become a habit lol...
I will not, cannot play an idle game where I have to leave that specific window open. It's a stupid tactic, and ruins the game completely. Hey, you can't play unless you stay focused just on this and do nothing else, ever. Left the game open in a separate window this morning, come back tonight and hasn't moved a bit. Nope. No thanks. Try again.
Wow, all the complaining leads me to believe a lot of stupid people play on kong ... this game is NOT hard to figure out. Got it down in < 1 min by simple deduction and experimentation. Shouldn't take ANYONE ages to figure out - use your brains instead of expecting every single thing to be handed to you.
hey, thanks for reporting. Did it occur on the arrow levels?