Jellinator: Actually, I have been wondering about that. While there have been questions which were unreasonable or already answered inside the game or forums, there were also ones which weren't obvious. Recently anything that weren't praise of the game, have been downvoted, be it bugreport, feature request or simply gameplay question.
Lwolfbane: total production is based upon buildings, it is the buildings total production. It would be a bit retroactive, if clicks were based upon assistants as assintants are based upon clicks(and some multipliers) and not production. its like this: buildings->clicks->assistants.
hihihihello: buildings show how many you got. In the upgrades menu, however everything says what you are about to buy(wouldn't you just like that, you only know the effect of an upgrade AFTER buying it). This is because most upgrades are one-time per reset. It would be significantly harder to code separate mechanisms for different upgrades, and could postpone future expansions/patches. Look at it this way: in upgrades is what you haven't yet bought.
what do you think about modifing some hero's last upgrade to not multiply their own dps, but a bonus of sorts(with diminishing returns) to add more depth to formation tactics.
zenith: about the undead/angel/whatever question: originally it was a flat growth, but now it has diminishing returns. The exact formula is somewhere in the forums. It could be increasingly hard(I'm guessing due to lack of knowledge in the field) to code a dynamic whatever to show how much until the next, and could take time from creating new content for the game.
could you add a feature for showing if I can buy 10 and 100 from a certain building? for example something like when you can buy one, 1/3 of the button gets highlighted(like now the whole), when you have enough for 10 the 2nd also gets highlighted and when for 100 the last third also
DartGamer: There is a tutorial, you can access it by clicking the question mark. or you can follow what is written under "Instructions" beside the game. or just search the top comment section by the term "tutorial".
okay, so I tried to get rid of my low level gems(in this case the grade 1-s) by mass crafting-mass selling, but thanks to the gem conversation and pick recycling I ended up with MORE than I started with 14 grade 1 became 19...
Satyr: later you have opportunities to upgrade storehouse capacity via managers and atomic lab, so it also scales with the game(kinda).
also for those, who hadn't figured it out yet(like me for some time): your experience equals your current employees, and as such you get as much exp from a building as much people it employes.
Thanks!