For the full health restore price you should've wrote something like this: private var fullHealthRestorePrice:Number=(maxHealth-userCurrentHealth)*100;
you are thinking like a capitalist! hahaha. What can I say, I'm very generous. Did you know any coding before you played this game, because that is a great line of code.
Needs a pause button to stop that playtime clock. I want to stop it, but it can't be stopped and shows more time that I really played.
Also, what really is that Save Game button in the Home for if after every class the game saves itself.
OMG! The game has 3 endings:-
1) Don't kill a crab
2) Kill a crab, Option 1, apologize to crabs
3) Kill a crab, Option 1, don't apologize OR Kill a crab, Option 2
Note: If you do "Kill a crab, Option 2", the stay in jail is longer (he fills the floor, too.)
However, I don't know if there is any affect on the ending if I don't destroy the mailbox and trashcan outside your house. I was too lazy to try.
Note: If you scare them too much, especially on higher floors, they may have the tendency to jump out the window. Killing them is bad, as they'll become ghosts too in the ending, and our little guy doesn't want housemates.
Why aren't the devs making Haunt the House 2?
This game has a good story. If the graphics issue, RAMville town navigation could be improved and sound and music were to be added...then BAM! Instant cool game!
Just so you know, Mr. Carlson, I already know Pseudocode. To Kong users, firstly, it's a real thing. Secondly, my school teaches it, and it's FUN! (Unless you make mistakes, of course.)
Scriptwielder!!! It was too much, you made it too scary for me to play in my room alone, even in the middle of the day! My older sister is daring me to play in the middle of the night, when everyone else is asleep, in the dark with headphones on!!!
But 5/5, man!!!!!
you are thinking like a capitalist! hahaha. What can I say, I'm very generous. Did you know any coding before you played this game, because that is a great line of code.