I looked up stats on things like the average accuracy % of law enforcement and population density. I put those in the simulator and I've discovered that "if" this game were accurate, we would all be screwed.
I suggest choosing a key other than shift for jump. It tends to trigger sticky keys. Very nice music. Level 12 is kind of annoying, it hurts my eyes a little. it's a good concept for a level though. Of course it isn't the best looking game, but as long as it doesn't distract from gameplay, which it doesn't, why should we really care.
Level 12 has been slowed down, so it shouldn't be as hard on the eyes. I also agree with your philosophy about graphics, and would like to thank you for the feedback.
when it comes to difference games, the more things blend the better. some dif games, the difs are an eye sore and stick out. this does a great job of not doing that. most of the difs are not painfully obvious.
extreme glitch: when i enter the summon screen i can upgrade once regardless of the fact that i don't have enough mana to do so. because of that i can upgrade my summons without mana. actually as i type this i currently have -800315 mana.
not much to say cause everyone else seems to also love this game. but i would like to say that in the background binary i saw a random 2 float left to right across the screen. i think it was in the 16th level but i'm not sure about the level.
so i went to experiment mode, put the spawn to 200, and rate to 0, then stood in front of the base and waited, then i took a few steps back and killed 199 zombies with one shot... i love you laser cannon!
Level 12 has been slowed down, so it shouldn't be as hard on the eyes. I also agree with your philosophy about graphics, and would like to thank you for the feedback.