Found a bug, I think. I had stopped the outbreak. I had 9 mutants spawned/killed. I went to create another mutant just for fun (to get it to a round number). I clicked the Mutant button once, the screen goes red, he gets killed and then the number Spawned/Killed shows: 11 I would expect for the number of spawned/killed to show 10.
Great game. It's great that you have to make tough choices about whether to go back to town or just try one more level. I like the secret doors too, since it adds a visual watching element. Very engaging and fun.
My one question is this: is the HP Regen enchantment too powerful? I have 6 of them on my equipment right now and the levels that were hard are now simple. I know that if I go down further this might not be the case anymore, but it at the level I am on it seems unbalanced.
athan5 said: things really start to slow down at Infinitium +32 with
> enchant at infinite +32, even with 600.1g ascension. All the upgrades
> require hundreds of P$ or O$ and you get 1 or 2 seconds speed
> improvement per 10 upgrades
I TOTALLY agree. This seems to be a pretty serious game balance issue. I've ascended to the point where it takes me about 10 minutes to get back up to inifinity +32, and that only takes a while because I have to click through all the levels, but then it takes me hours to advance up to the next level. It seems like there should be a middle ground. It things slam to a stop like that, even though my ascension has gone from 150g to 1.5t, it seems to me that things must be poorly balanced
@GHOULLYX Holding shift when you buy an upgrade will spend all available money or buy 1000 of the upgrade, which ever is less. That should save you all that clicking
@erikm That's called a numeric overflow. The numbers you are using are too high to fit into the variables they are assigned to. You may have reached the limit of what the game can do
Not much of a game, more of an excuse to get your money. A bad example of a running game. Controls are not as responsive as they should be. In my opinion, it's overly gorey.
Maybe they should focus less on monetizing and more on game play... They'd probably even make more money that way.
Hi gardnerp, it's fixed now, thanks.