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Idle Champions of the Forgotten Realms

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Mar. 30, 2020

Rating: 0

Is Artemis supposed to observe and get Natural Performance? He's not getting it. He did observe and get Zorbu's Pack from DPS champion even when he's not next to Zorbu.

Idle Champions of the Forgotten Realms

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Mar. 25, 2020

Rating: 0

With the changes to Hitch, Jarlaxle's damage just got more...

Idle Champions of the Forgotten Realms

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Mar. 22, 2020

Rating: 0

Would be good if completed task variants can be opened up for free play just like completed main tasks. Nothing is changed except we can get favor playing different tasks and variants.

Idle Champions of the Forgotten Realms

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Mar. 18, 2020

Rating: -3

Changing Click Damage to start from 5 gold n progressing at 1.62X to 1.65X per level will be much better. Especially to new players to the game, clicking 10X each to kill close to 50 enemies is not fun at all for beginners. Progressing at 1.62X to 1.65X will roughly yield about 18 levels (1.62X) more from the current 1.7X. Won't affect game play too much at all but definitely will do great for beginners.

Idle Champions of the Forgotten Realms

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Mar. 15, 2020

Rating: -3

As clarification for game setup, traveling 50 areas with Click Damage usable takes about 25 mins, without Click Damage & champions hitting, it takes about 30-35 mins, with only 2 champions hitting, this will take 45-60 mins. Thus if I setup my game, for area 200, it'll take 50 mins to hit 100 & then about 40 mins more to hit 150, after that it'll take about an hour to hit 200, this takes game setup to be around 2.5 hrs before I leave it to idle.

Idle Champions of the Forgotten Realms

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Mar. 15, 2020

Rating: -3

Click damage upgrade is way too expensive for good gaming experience. I can go to area 200 without problem with 21 billion favor for Kelemvor Campaigns but Click Damage I can purchase up to only 105 lvl for it to help with cutting game setup time, should tweak Click Damage lvl to support at least 2/3 of the way, lacking of 10 areas makes Click Damage useless, thus no point in setting it so way off vs max area one can travel to. 1 point for game rating till Click Damage is tweaked.

Idle Champions of the Forgotten Realms

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Mar. 08, 2020

Rating: -3

Meaning each game play from starting to end, play for 3-3.5 hrs will yield optimum gold with best Favor return rate. Should be play for another 1.5-2 hrs more once you hit your highest area with 2 champions hitting minions with 1 hit kills, this will yield the optimum return for favor vs time spent.

Idle Champions of the Forgotten Realms

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Mar. 05, 2020

Rating: -3

For what is worth, optimum play would be furthest area you can go & stop at closest Boss with minions you can kill (with at least 2 champions killing the minions with 1 hit) & from start to end of game, 3-3.5 hrs. Meaning each game play from starting to end, play for 3-3.5 hrs will yield optimum gold with best Favor return rate.

Idle Champions of the Forgotten Realms

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Mar. 03, 2020

Rating: 0

Chrome is loading much slower than Firefox.

Idle Champions of the Forgotten Realms

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Mar. 02, 2020

Rating: 0

Should keep some game stuffs in browser temp directory or a directory user can assign, this way game will load faster, just have to ensure user is authentic & get game progress. Waiting for the campaign map to load takes forever.

Idle Monster Frontier

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Dec. 20, 2019

Rating: 10

For those who want to consider doing the medium badge, you'll need at least 3 to 4 days of quite active playing to achieve this. FWIW, finished with 5 epics, Manticore lvl27 with heal at front, Dreadnaught lvl27, Elder lvl32 with heal, Sphinx lvl25, Griffin lvl21 with healing aura. The heals are critical for advancing maps. The 56 map boss can't kill any of my monsters with this setup.

Idle Monster Frontier

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Dec. 19, 2019

Rating: 14

Inventory while looking at a monster should show monster's stats, this will help decide whether to keep or sell or whatever. Equiping monster to look at stats is just too stupid & way too tedious. The stupid Keep or Re-roll should let players have an option to always Keep so that this stupid screen doesn't come up everytime you catch a new monster. No one is stupid enough to re-roll.

Idle Monster Frontier

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Dec. 18, 2019

Rating: 12

Potions & scrolls should have their own storage inside the Backpack, the 6 slots should be use for equiping what you want to use.

Idle Monster Frontier

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Dec. 18, 2019

Rating: 25

The stupid outpost screen which do nothing is also a waste of time. Should at least heal all to full health at conquered outpost or something for players to click to gain resources so this screen will not just be a waste of time.

Idle Monster Frontier

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Dec. 18, 2019

Rating: 28

Tribute shouldn't need the 15 mins count down. You need to have the correct combination in the first place, so it's just a stupid setup. The requirement to Clear Area X for building upgrade is also stupid. You need the gold to upgrade, thus having to clear areas X before you can upgrade is stupid. Upgrading the building to enable me to clear areas faster is why I want to upgrade.

Idle Power

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Apr. 23, 2018

Rating: 0

Using 2 way splitter, 1X 1.5 Multiplier returns 33 (Multi - Splitter - Splitter), 2X 1.5 Multiplier returns 50 (Multi - Splitter - Multi (loop to 1st Multi)). Max return is 33 per 1.5 Multiplier as the highest output is 100. End game is how many 33s you can make in a board to achieve a per sec enough to generate 18Qi in a fairly short time.

Idle Power

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Apr. 19, 2018

Rating: 1

Optimize a chip for research, optimize the rest for money. Setup for money than optimize it for research. Once you hit 5M research, you'll unlock everything then you don't need research anymore.

Puzzle Fuzz: Idle Stories

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Mar. 27, 2018

Rating: 1

Attack strength too low. Becomes too grindy to kill the bosses for parts.

Cave Heroes

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Mar. 25, 2018

Rating: -1

Archer's pierce armor should destroy armor value per attack value of archer by pierce armor % (eg. 20% of 1000 att = -200 armor per hit), this way it won't take a few hundred corrode spell to destroy gargoyle armor enough to start hitting HP. It'll also help to allow the warrior's meagre attack value to have some use.

Cave Heroes

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Mar. 06, 2018

Rating: -2

Game would become unplayable after around 3 days. Resource gathering is too slow to keep up with the increasing need to build. Need to balance how much you can generate vs how much needed to build to make it a playable game. 0.25/sec per worker is way too low, the time needed to gather enough resources to keep building becomes nearly impossible after ~3 days. After a day of no play to gather resources, to build Comfortable House no.32, I need to wait ~1.5 hrs to gather enough food to satisfy the 173K needed. Increasing the production by 5 is not going to help with needing over 300K for house no.33 which will take >3 hrs. House 34 will be close to 7 hrs while house 35 will need 14 hrs. This is just building houses to get workers,aka more than 24 hrs to build 4 houses to get 12 workers.

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