Dodge rate of 0.96%, and yet I dodge at least 3 out of 5 attacks, and can easily take out monsters with 5 times my health with 10 damage attacks at a time, and just heal through whatever they occasionally hit me with. Yeah, this is really balanced.
Pretty good game, but it seems like normal is almost too easy. I was never seriously challenged by the mobs, and that's with getting city hall very early too, since it was only a couple of blocks over. I had it beat by day 45 or so, and continued on until I owned the entire map at day 86, and researched the cure along the way.
Buzzsaws, best value per buck. Put one on every one of those crosses in the upper part of the map, put a mine below each of those crosses, and then just pump up the pipelines. The turrets and lasers aren't much value. Build them, but build them with whatever you have left over after you build the good things. Launchers are good, but expensive.
It would be nice if it was possible to not have pissed off customers. Even when you fully upgrade your store with everything, people will leave the lines due to too long waiting because you can't upgrade your register enough. Also, far too many bugs. Moving a demo stand turns it into a CD rack. Added the sound system, didn't charge me at the screen, but once I started the day I was magically charged. Random mobs walking through every space in the store, no matter if there are CD racks there or not. Same with randomly outside of the crowd.
Good start but poor execution and poor code editing.
This game is a lot easier than it should be thanks to bad pathing. Just build walls surrounding your base, play as the British, and get Greenjackets as soon as possible and it is impossible to lose.