They don't feel like they're learning. At least one of the bikes should follow the best path from the previous lap. That would prevent laps getting worse and worse. In gen A, one bike does better than the others but then in gen B, all the bikes do worse. Also, what's the deal with half the bikes randomly crashing right at the start.
The pickaxes should scale more consistently - like : 1dmg, then 5dmg, then 15dmg, then 40dmg, etc (rather than : 1 > 50 > 400 > 1000). Also, sometimes when upgrading the sacred mine, the displayed level and cost doesn't change until I purchase an eon portal. The game looks so nice and has a lotta potential though, can't wait for the game to be finished.
Hey Tim! Thanks for the kind words!
I agree the pickaxe scaling needs a bit of work. Coincidentally, I am revamping the pickaxes as we speak. It's hard to balance because the items are procedurally generated so no one gets the same pickaxes. It's all random!
Other people have notified me of the sacred mine bug as well. That's very strange. Ill continue looking into it
Came back to this game because I forgot to give it 5 stars. The way that you give the player a real connection with the characters is remarkable, especially for a game this short. You're a brilliant storyteller, looking forward to more of your games :)
Hey Tim! Thanks for the kind words! I agree the pickaxe scaling needs a bit of work. Coincidentally, I am revamping the pickaxes as we speak. It's hard to balance because the items are procedurally generated so no one gets the same pickaxes. It's all random! Other people have notified me of the sacred mine bug as well. That's very strange. Ill continue looking into it