Great game! One suggestion/request: I would really like to play a version of it where the balls are points (i.e. only the center has collision). Obviously it would make it easier, but I would really enjoy the precision of something like dark world jupiter with point collision. Also it would get rid of most of the annoying situations on reflection and snake where you run into the opposing ball (against, decreasing difficulty), I just think it would be really satisfying to play that version.
One funny thing I found is that the end boss in the void can be a caster, which means you can kill it super easily when it's not charged. I doubt this was intended to be possible.
The level design on 30 is terrible. There's no sense of progress, the level forces you to simply go forward as fast as you can and 99% of the time you will die no matter what you do, or at least you have no way of practicing for any specific configuration because the majority of obstacles are moving on different cycles which do not reset when you die. And being unable to complete it blocks 2/5ths of the game off completely. This level singlehandedly changed my rating from 5/5 to 1/5, it's just that bad.
I beat level 14 of the alien campaign using adrenaline boost, cooling packs, and the static field ability, and just using the starting ice rocket gun you get there. It's tough, but possible. One advantage you have is that your bullets arc, while theirs don't. You can use this to easily kill them when they're in either corner. If you ever get close to one of them, pop your static field. It should be up again quite soon with cooling pack. If you see the human, kill him, he's easy. If you see the raze soldier, you're just as well off running away and looking for the human, who is a much easier kill.
So, once we get rid of debt, we can just sell everything we get with no penalty, but we have to put it in the shop one at a time and click the open shop button repeatedly until it sells? I spent the first half of the game doing nothing after each adventure other than buying off debt, and then the second half was incredibly easy/boring...
Got all brilliants at lvl 18. For the last level, all I made was blue fear towers, other than the red and the green one on the mana spots which I never upgraded. Make sure you get all the mana skills, the fear skills, the meteor skills, and the high ground dmg bonus.
Good ending:
1. get mop,wet mop,use mop on brick, use mop on dirtwall, escape.
2. get onion, scarecrow, separate clothes, return to prison (through hole).
3. place scarecrow on bed, use scarecrow clothes,go to town.
3. perform any job at jobwall.
4. return to prison, use side entrance, get stuff from bag, go to wizard.
5. talk to wizard, receive canteen, go to castle wall.
6. use bottle on water, return to wizard.
7. give him water, arrowhead, and money. go to dragon lair solve puzzles: Yellow is the truth sayer, bridge puzzle sol is you+red, you return, yellow+blue, red return, you+red.
8. use mop on litter box, pee on self, scarecrow on dead body, onion on dragon, return with distilled dragonwater.
9. give water to wizard.
10. go to town, talk to job board, mute sound, talk to job board again and do the other job.
11. go to wizard, buy haste.
12. go to gate, use haste on clock, talk to guard.
13. go to caste, use wand on wizard, use wand on prince, enjoy good ending.
For lvl 24, I did it differently from the guide, using only four shots. I found it was easier to sneak in two shots between the spinning platforms to knock the two zombies down into the blades (knocking the lower one into the brain). Then, grab the sliders while freezing the third (lowest) platform in the right position. Then, just shoot the super zombie down with a slider; you don't need to freeze the other two platforms if you've done it right. Got 10600 points this way
For lvl 24, I did it differently from the guide, using only four shots. I found it was easier to sneak in two shots between the spinning platforms to knock the two zombies down into the blades (knocking the lower one into the brain). Then, grab the sliders while freezing the third (lowest) platform in the right position. Then, just shoot the super zombie down with a slider; you don't need to freeze the other two platforms if you've done it right. Got 10600 points this way.