upgrade costs:
1 = 100 (gains +1/lv)
2 = 1000 (gain is 1/sec not 80/sec)
3 = 15000 (not 6k) (gain is God knows cant tell the number counter seem to be glitching out constantly)
4 = 150k (not 35k)
5 = 1.5M (not 250k)
6 = i waited til 100M stil cant buy it lol (not 3M)
... so it cost: a bit over 100mil cant tell cause the numbers got too fast
this is like an early alpha game why is this stil uploaded is the real question
this is a scam buying the auto income gives 1/sec not 80/sec, the second autominer thing says it cost 6k but cant buy it with 6000 coins it cost actually 16k i think and nobody knows how much gain that gives cause the numbers are a lie
finally killed my first naamah but well its kinda disappointing as 1 of its item drops effect says "Under development" and i doubt it ever gonna be updated, but the items other effect is quite nice tho wish we could upgrade it too
Glad you are enjoying the game. "Under development" will never be fixed on Kongregate they closed down their site to developers like me. I am slowly working on it and hope to release Idle Fighter on Steam one day. (But that is a far off dream ATM)
well i got way more of those "gem stones" now so i really think its from hitting naamah or maybe its when naamah transforms but i cant figure out what triggers that either, now i can reach her more consistently tho and i started to gain more gem stones, so for anyone playing this and wondering you got an answer now
in the items there is this thing called "gem stone" i randomly had 2 but i cant figure out where i got it? i did scratch Naamah a few times but no noticable damage yet so i wonder if perhaps she dropped them? and i just didnt notice? i used 1 gem stone to give +1 level to every item but the next one require 4 gem stones, so can anyone confirm if its naamah dropping these gem stones or something else did that?
i made another discovery i made my fireball crit chance to 100% and also the freeze chance of ice balls to 100% chance of freeze and upgrading fireball as much as possible and i noticed that having 4 ice balls the more times the enemy is hit with frozen the more its defence is reduced cause my fire ball with 107.42M sometimes manage to oneshot an enemy with 20B hp left lol, so with 100% freeze chance every time an ice ball touches the enemy its DEF is reduced and this effect is stacking lol
i just now realized that the Gravity Pull only works if you click the enemy ball lol, even tho it felt as if it also has a passive gravity effect but hard to tell as nothing is explained, i had to upgrade it to lv 40 to actually see or feel a difference
so you made a game about idle launching game but in reality thats just a mask to hide the real game thats sad... the real game is just a very very basic idle game like adventure capitalist but minus all the cool stuff just mindlessly upgrade the shops and make infinite money never again touching the launcher part of the game
nothing is explained well in this game, freeze reduce DEF but we cant even see whats the enemy DEF?? or by what % is it reduced? if i upgrade the "ice ball" does it lower the DEF more or its the same? same with poison the only info we have on poison is from the update notes: - Buffed poison damage to %5; i suppose this means 5% of your spiky balls damage per second or something? fire balls? i have no clue what those do they can only crit nothing else? you would expect the fire ball to do some fire damage? but maybe it does but the game doesnt tell us about it at all or maybe i am missing something? then the miniball from earth ball again HP? you mean the damage it does? so if miniball HP is 5 it means it does only 5 damage per hit? this game needs TOOLTIPS that actually explain in DETAIL what does what but anyway so far it seems like max regular ball and have 5 ice balls for the DEF reduction and thats all the game is
the help window is really useful and all but it stil does not explain edifacts and scrap properly, it says leftover scrap turns into edifacts but the question is does the already equipped augments also automatically turn into scrap and become edifact when changing galaxy? or do i have to manually turn every augment (bot inventory and equipped ones) into scrap in order to get the most edifacts out of it?
ok so after playing for a bit longer i figured out that there is an upgrade that you can unlock with brand new resources which fixes the lv 21 food storage issue, it will triple your storage, you unlock the CREATIVE trait and that unlock a thing called "tougher storage" now it went from 5.25k food storage to 15.75k, also it does a X5 to your other storage cache
@fromanx i agree that some explanation to things would be great but in the forge there is the craft button but later you unlock another button right next to it called upgrade (top left corner of forge screen) then in that upgrade menu you can keep upgrading the recipe to give it +1 +2 etc when it reaches +20 the option to "Awaken" that item appears and when you awaken it it gains its first STAR, then the second star is when you pump it up to +40, didnt get to third star yet but its probably either at +60 or +80, and regarding the prestige "human" missions "equip a +10 weapon" and "equip a 1 star weapon" you can do this easily by just taking the weakest tier 1 weapon make it +10 craft one and equip it, then make it +20 to awaken it to 1 star and craft a 1star one and equip it and there you go you are done with both missions :P after you can equip back anything strong you want
so is there no end to this game? or how many hellstone lvs are there? also is there really no prestige system? so all the game has to offer is to reach hellstone than do higher lv hellstones forever? or does something new happen at a specific hellstone lv i wonder hm
to the guy ShadowclanM and anyone else who confused by this: the monster +1% rare chance increase works like this: each pack has 3 different rarity lets say 30% 50% 20% then when you buy the +1% it will become 28.5% 51% 20.5% so what happens is the total % must remain 100% always within the pack so adding up these 3 numbers must always be 100% so what the +1% upgrade does is substract 1% from the lowest rarity then add that to the middle rarity (within each different pack) then substract 0.5 more from the worst rarity and adds it to the best rarity one within the pack. So in my example i would have 28.5% 51% 20.5% (this sums up to 100%) then if i would buy another +1% rarity upgrade then the same thing would happen as before turning into 27% 52% 21%, hope this clears the confusion up
(continuation to my first message cause couldnt fit it all)
i never understood why devs do this: they launch a game its quite good but need improvements, the community give them tips what to improve then they launch a #2 version of the game that is a downgrade from the first doing the opposite of what people liked/wanted... also stil no bonuses for buying 10 or 25 or 50 or 100 total of one of the tools really... i played til the 8th painting where game slows down and wants you to do the first reset but playing to that point i feel no urge to want to play more...you made the different pens with different colors yet they all just do WHITE
this is worse than the first sorry why give up on the color specific tools? it made more sense to have pen specifically used for 1 color, sure in this second game you can make the tools to do double paint if its a specific colored pixel BUT thats just silly why would every pen do white... just why?? also everything is so small even after zooming in.... when you have like 5 feathers you cant even tell the lines apart when they filling (another thing that was done way better in the first game...)
@daemonblackheart if people would check out the games discord / wiki page / or use kong chat then you would know that the junk is far from being useless junk = tier 2 trash pin and when you get it fused up to tier 4 trash pin it will become a pin that can actually attack and is strong.
TRASH SET:
tier 1 (scrap) = fuse 2 plasma swords together or 2 ice shurikens (not a good idea to do this early on tho as its more of a lategame thing)
tier 2 (junk)= fuse 2 tier 1 together = this is JUNK the reward you got from the 1 mil presents
tier 3 (bright debris)= 2 tier 2 so 2 junk makes 1 of this
there is no tier 4 but instead it start a new set that is obtained by fusing 2 tier3 trash so by fusing together 2 bright debris you obtain this attacking pin (this can deal damage)
From all this you should be able to figure out how valuable it is because 1 plasma is worth 64 dirks same 1 ice shuriken is worth 64 bubbles
FORMATION LEVELING IS NOT YET IMPLEMENTED!!!
@Zaan123 you know that there is a kong chat right? if you would ve asked anyone could ve told you that you can only find 1 of each pokemon formation... you can keep killing monsters forever there will NEVER BE A SECOND ONE, as soon as you already found the formation you cant find one of the same ever again...if you find charmander it will never drop again same for the other 4 pokemon formations, also it is already planned to be implemented to level formation in future updates but it will work differently, you will have to combine 2 tier 10 core pins (those EX pins and its last upgrade), and doing that will give you a formation pin or forming pin and those pins are worth some formation points that WILL allow you to level formations in a FUTURE UPDATE. also the game now has a wiki page where you can see that those "forming pins" already exist in the game they just not useful for anything yet
Glad you are enjoying the game. "Under development" will never be fixed on Kongregate they closed down their site to developers like me. I am slowly working on it and hope to release Idle Fighter on Steam one day. (But that is a far off dream ATM)