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Game comments and reviews
Oct. 29, 2017
This would be a ton of fun as an app!
Mar. 30, 2017
Nice game - much better pace than the most recent Burrito Bison. The keyboard mode is essentially useless, unfortunately.
Mar. 01, 2017
Finally - a game with real story!!! I love how the origin story/background was woven into the story-telling. The "quests" are straightforward, and not overly convoluted. I cannot wait for the sequel.
Nov. 19, 2016
Why do the worms cost more to plant than to sell?!
Nov. 13, 2016
How is it fair that peso pals count down while in the shop menu??
Oct. 30, 2015
Sort but sweet game, with lots of cool ideas. 5/5!
Oct. 24, 2015
Great game! So much fun. Would love to see a fun game like this with a good story :) 5/5
May. 17, 2015
Fun game! A few suggestions to make it better - Agreed with kingslime80 on more ways to power up and personalize your troops (otherwise you hit a wall pretty quickly with the current system). Also, the AI could definitely be much better - for instance, it doesn't make sense for all the troop to target an enemy across the map while the mid-rank is getting hit by enemy soldiers and archers. Better to have an aggro system that updates to attack nearest enemy or lowest health. Finally, the UI is currently pretty unintuitive. Allow for highlighting your unit on the status pane when you mouse over them in the map. Also, instead of clicking anywhere for rename, add a rename button. Finally, a pop-up menu with images that show which farming maps are available, and which one is next (including what requirements are to get there) would be really nice. Great work so far! Looking forward to how it progresses.
May. 03, 2014
It's be nice to be able to control the lights using a number button instead!
Jul. 30, 2013
Very fun game! It would be nice if more information is provided on how the skills worked. For instance, does shockwave depend on Power? Skill? Equipped weapons? (This can be tested by trading out weapons and attr+ equips, but it'd be nice to know) Also, it seems what you pick at the beginning does not really matter a few levels in? It's nice to be able to customize the character though. Finally, there seems to be XP rewards for combos. It would be nice to have some sort of combo gauge/bar to know how closely chained kills need to be. This also kind of awards the prowess build, since they have by far the highest DPS.
Developer Reply
Hi. The skills all depend on what section you found them in. So, Shockwave is in the Prowess/Power/Red section, and the same for the abilities in the Fortitude and Cunning sections too. And you're right, the initial selection of your character gives you a bit of a boost of your selected discipline, but after that, it's really up to you how you evolve. And off the top of my head, i think the kills need to be 1.5 seconds apart to continue the chain.... I think.....
Dec. 26, 2012
Fun :) I love the improvements over 1, especially the team experience part. Definitely needs an altitue meter though.
Dec. 16, 2009
From the comments alone, you can kind of see who are the ones that goes for only the easy achievements and who are the ones that go for 100% completion. Seriously, if a game just allows you to mindlessly jump around collecting money and icecubes, it wouldn't really make much of a game anymore.
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