qodui: As I already replied on your profile, because you are so intent on a reply: It doesn't matter if you are used to violence or not. If there is someone killing people for no reason, and you see one or two die in front of you, you will run, because you don't know if you are next. It's the basic law of wanting to survive before an unknown assailant. And he shows it later on in the game. Only that is should have applied earlier.
JEEZ, use your brain.
Bug: Talked to the captain after ringing the bell, the bar for fights appeared while he asked me to rest. I rested, bar does not disappear, and I cannot move now.
It would be more comofrotable to play if once you selected, say, the eye to look at items, it stays the eye ntil you select the hand or the mouth. Otherwise too much clicking for no reason.
That said: I give it a 4/5. Just because I find it very unrealistic that people continue walking as if nothing happened after seeing people die right in front of them.
If you are against this game, you have to be against all the other inapropriate games on kongregate, be it involving sex or violence. No matter how realistic, violence is bad, and saying one is better than the other is flat out hypocritical. There is neither a good nor a bad killing. It's a STORY. And if you seriously feel this appaled by it, then even more kudos to the creator. Because it only proves that it is a truly good one.
In the comments for this game one can finally see the hypocrisy with games. On kongregate there are tons of games with bood, gore, that involve torturing, killing for fun, beating up the "good" and tons of others stuff that have no point, no background, no purpose other than to amuse with the horrible things one can do. Yet finally there is a game that has a decent storyline and gives a background and a reason to all this "killing" (mind you, that doesn't mean killing is any better, but that's not the point) yet people all of a sudden feel it's too close to reality and start to attack the greatness that is telling a story and involving the player in the character.
(SPOILERS) Alright, I am stuck, after talking to the boy on the roof. I couldn't find anything else to do. Finally I gave up and decided to look at the walkthrough. It tells me to give the tickets to the lady in the cafeteria, but it won't let me. I did everything mentioned before that moment in the walkthrough. Something's just not right here.
The shooting part would make more sense if you got 2 or 3 seconds beforehand to prepare. I click accept and my crosshair is at the bottom where I see nothing, realiying where to move and reacting I lose 2 seconds or more. It's just not fair. It's not like I would arrive there at exactly 5 pm when I know at that time start my 14 seconds. I would be early to prepare.