Sorry you guys don't like the timer! I've actually just updated the game to have configurable difficulty settings. Set the difficulty to easy to get rid of the time limit.
The problem with not having a timer at all is that it greatly limits level design options. If you aren’t restricted by a time limit, then in a lot of levels you don’t need to use any particular strategy at all. For example, if you’ve gotten to the “Shower of Money” level, you could easily beat the level just by possessing each character on the side of the tower and walking off, when the more interesting solution is to use the CEO to vomit money off the sides of the tower. Having a time limit forces the player to figure out that solution, rather than going for the obvious, but boring solution.
That said, I understand that people want to be able to mess around without a time limit. So now you can do that!
Thanks for the feedback everyone, it is really appreciated!
Thanks! I just released a larger, more complete version, at: http://www.kongregate.com/games/gimblll/pvt-littledude-vs-robot-armada