Hi gem_west, we are aware of the issue and we are working on it, nevertheless we would appreciate if you could give us a little bit more information of what is exactly are you experiencing, if you could send us the information to support@ww2tcg.com you will for sure speed up the fixing process :)
Cheers!
If you're in the workshop and remove 3 or more seats in a row, you'll get an additional max button popup that if you click it will remove all. (Same for adding) That speed things up.
Yeah, this game has way more of a Facebook feel, it has the energy bar without showing you it has the energy bar. Kong players come to sit down and play a game for a long time, whereas FB players are much more apt to playing something for 2 or 3 minutes. That repair time is really killer, and makes this game feel MASSIVELY grindy, which is another no no for Kongies. Look into doing something about the wear and tear, because if you release it in this form, you'll get a small surge in popularity until the first wall of repairs hits.
Definitely needs to have random events that affect your supply in or out of inventory items. I'd love to see some of the dialogue about how my minions "acquired" some narcotics. Or weapons.
Because of a lack of placement choice (unlike it was perceived in the tutorial, that you WOULD choose where you place), the only abilities that are going to matter are strike, armor, and cover.
Needs to have the animations stop (like my weapons flaming, for example) whenever the buff is over. The UI does not make it desirable to mouse over the interface to check my cooldown.
Hi gem_west, we are aware of the issue and we are working on it, nevertheless we would appreciate if you could give us a little bit more information of what is exactly are you experiencing, if you could send us the information to support@ww2tcg.com you will for sure speed up the fixing process :) Cheers!