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Game comments and reviews
Oct. 23, 2015
Did the items even change from the first game? I'm just wondering what the additional content is.
Jun. 17, 2014
Run: The game that should be called "Land Successfully", now with 50% less floors and 500% more geometry. Also ice skates. And adventure/quasi-plot.
Jan. 17, 2012
I loved the game, but I have two suggestions. First, in the Creations section the pieces have numerical symbols to show order instead the usual symbols to show their musical contours, making it a lot harder to remember what each one sounds like! Second, perhaps the ending could have been clearer, it said I got the amulet when I still had things to find and it kept nagging me with the "hint sparkles" music.
Oct. 19, 2011
Who didnt know about the secret to the last level and jumped anyway? It was a poetic moment, man.
Sep. 22, 2011
Is it weird that I sing the pokecenter healing music while they sleep in the tavern?
Jun. 24, 2011
This is a fun and charming little game. Not too complicated or original, but fun nonetheless. This health/death situation seems a bit overpowered when facing simple enemies yet too extreme in the face of dying twice. The easter egg secret areas were a good added feature and overall it was simply enjoyable for the most part. I would suggest adding more of a plot and original features in future games.
Jun. 17, 2011
At first I thought this game was a bit too simple, but after playing through a few levels I began to really enjoy it. You get lost in the music while epicly dodging through enemies and timing specials. It became very zen-like for me, and the simplicity of it allows for this blend of music and action game to work.
Apr. 24, 2011
This game didn't make me feel like I was actually playing a game. I clicked a few times, saw a chain reaction and upgraded a system that never felt any different. Every game I got achievements without effort and I always got a new "high score" every round. This game could have gone so much further than loading the screen with fun colored circled with no skill involved.
Apr. 05, 2011
Huge improvement over the first few flood runners. Dieing is pretty easy to avoid, but it still maintains a feeling of epicness to it. Killing giant squid is the best life-saving device ever B)
This is a great game but I would have liked to see more updates from the previous Hands of War and the similar Shadowreign. The factions seem almost the same and even the scenery seems lacking occasionally. The caves get kind of boring after twenty similar rooms....All in all I enjoyed the bosses and the rune system was good, but perhaps more interesting directions could help the Hands of War series continue to shine.
Dec. 15, 2010
Its like toss the turtle! Except with crude humor instead of violence! =D
Nov. 14, 2010
Forget weight-lifting, that chef has GOT to be jacked after carrying all those cakes....or at least jacked in one arm o_O
Oct. 27, 2010
This game *puts on sunglasses* makes me feel like Im on acid. YEEEAAAAHHHH!
Oct. 17, 2010
This is like the Dolphin Olympics gone horribly, horribly wrong.....and completely awesome
Oct. 13, 2010
Fun idea and good animation, but I'm sorry it was basically dodging cars at a very slow speed for a while. The zombie didnt really do much....lost interest quickly
Oct. 05, 2010
Gravity Duck and Pixelotl should join forces to create the strongest gravity-defying animal team ever!
Sep. 26, 2010
How about we make a game where the enemies get stronger instead of simply loading the @##^$# out of the screen with tons of enemies that rapid fire at you. Maybe you will get less lag.
Robot want sequel :(
Sep. 19, 2010
The ending teleportation with a burst of fire was epic xD
Aug. 30, 2010
Biking at the speed of Windows 98? Getting points for crashing into crates head first? No thank you. 1/5
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