During the loading screen (slower internet). If I surf another tab or even scroll the page down far enough that I can't see the game, wait a few seconds, then come back. The NGTank will animate 10xSpeed for a time. I also have the mouse cursor problem. Can't help to think they are both related.
As with the guy before me, Score should check in game var's such as time, money spent, etc to validate if a score is reasonable and not a Hax. The dragon should have another Icon. and % of [building] appearing should change based on the current situation. Running past 3 Shrines in a row is ridiculous >.<
Ugh, The improvements are a step forward for you as a developer but content wise this is two steps back. It only serves as a bridge between part 1 and 3. It doesn't stand alone in story and you are left without an ending. Not even a boss fight!! p(o_o)q *two thumbs way down*
WTH... remove the particles from your mouse event on your off site buttons dude. I'm clicking at what should be nothing and being redirected to facebook.
Some improvements: Mouse over a territory and highlight connecting territory during add troop phase. The troop transfer box should always be center stage. It's a reverse convenience since I have to drag it before I see the details.
Despite the things I didn't like I kept playing the game. So yer doing something right.. Ghost summon: 1> He was blugeoned and stunned. 2> he was hit by freezing AoE, resisted, however he lost his blue ghostly appearance. It's alive!!! 3> Enhanced Summoning doesn't increase the HP of any summons. Skills menu: 1>Needs a variable that stores which tree I am using. So that I am at the same skill tree when I level up next. 2> Arrow to show progression? I couldn't figure out which skill comes first. 3> Instead of a drop down, use the row space and have 3 buttons for each Tree. I'm sure it'll fit. And last: I don't like boss's that are automatically immune to debuffs. Too many skills become useless.
Didn't like the enemy repetition and just wanted to get to the boss. Especially when playing NewGame+ The last fight on Hard gave me a good run! I gave this game my greatest compliment by playing it twice.
Non-spoiler tips: Talk to the captain for clues [radio]. Fully explore area's with your mouse. Keep clicking objects till they say they are empty. Pay attention to the letters on everything in the end & You can combine sets of symbols for 'someplace' to 'do something'. If this helped you [+].
Dude, I didn't realize till I already completed normal mode and was part through Nightmare that there are higher grade healing items. You can also equip 2 of the same equipment. But your dodge rate will not go above 85. Oh, and increased stats from items count towards your limit. So remove the equipment first If you want higher then max stats.
All it takes to reach the survival high score is to be a little crazier then I. The difficulty needs to be ramped up! There's nothing about it that becomes impossible over time, I simply quit. Some idea's: 1 Waves should be limited to an equal number of monsters or length of time. Took hours to reach wave 200 @ about 5 minutes per wave. 2. Nerf the rain to every 5 or 10 levels. 3. Less items dropped. I had over 200 nukes in inventory, never felt much desperation where I really needed them. 4. Increase the enemies health over time. Force me to use special's or have to decide which creature I need to kill. 5. remove the right click menu, or pause when open. I accidentally open up a linked website while quickly maneuvering the mouse. It's a good game, just a little more fine tuning to make survival mode competitive and intense to play. Thanks!
Easy Money in Animal Rush level 9. Around $20k each round. You only need gun, primary weapon, and rate of fire upgrades to reach this point. Increase your Money Rate, buy everything and enjoy the game.
Once upon a time, a prince and princess were bored in the castle. They snuck outside and met a lonely boy. They went over the the lonely boy and played all day in a cool dark cave. But they were sad that it couldn't last forever. But the lonely boy said, when they grow up, they can make new rules. When they did grow up, The prince and princess ruled over the kingdom with their best friend. They painted the castle gothic black, and did whatever they wanted. They wanted to see more of the world. But they grew sad whenever they tried to leave. The kingdom would be lost without them. The friend had another idea. Lets make a new rule, lets be friends with monsters! So they set a trap and caught a baby dragon and trained him to be a guardian. In The End, The dragon lived up high in the clouds where he could look down and protect the kingdom. The Trio ran away to other far off lands for adventure. None of them was ever alone, bored, or lonely again. And the kingdom lived happily ever after.
Can't tell if its browser lag/flash garbage collection that's causing the song to lose timing by micro beats. Decent game, wish there was more effort in the game play aspect. I have a pimp band, but I still feel like I'm mashing coco puffs.
scariest hardstyle club I ever been too! Loved the robot, but he shoulda did a melborne shuffle. Ton's of potential for a sequel, with background effects, stage checkpoints, and everything.
Same cursor problem. OS winXPsp3, GoogleChrome, latest Flash version. Just completed the previous 2 alice np's. Also seen a cursor problem in another game. Seems to be an issue only when the cursor is moved, some code goes into a heavy loop that interrupts the screen from refresh/draw.
Like a good movie, its based on a story. It's not the same story word-for-word. Your game was too text heavy for me, including the Afterward. Actually you can complete the 'game' from having only read the help. This might be better presented as an animated short series or some other form of creative media using a condensed script.