Dev improve many features of game from last updates, great. The game itself has very great potential. Concept of characters is interesting, you can combine different characters+different equipment with many possibility. A minor compliment is "survive mode" is easy to crash, the first 10 waves are ok, but after 10+ waves it becomes more and more lag, then crash. Anyway great game, I believe dev will fix that problem
Suggestion: 1.add function "auto sell" that player can set the threshold, every items below the threshold will be automated sold. ex: threshold is +3 quality weapon, every weapon below +3 (+1, +2 weapon) will be automated sold. 2. add "active party formation" section, players can set their active party formation, so they don't need to choose their party members every time they enter a battle.
On the top left of wine, there are 2 checkbox (autogenerate and autoprogress), but these 2 checkbox can't be clicked, why? If there is a requirement to unlock these 2 checkbox, you should put explaining words in there, otherwise we don't know if checkbox is mal-functional or we just not reach the requirement
If I am in woods Lv4, will I start from woods lv4? or woods lv1? I think you should give players option, let they choose whether starts from lv1 or lv4 etc..
Hero Upgrade points should be getting loaded again but they may not show up in the UI until you click on the Icon you put the points on. This is just a bug in the UI now, the points are still being applied and we are working on a permanent fix. Thxs for your patience.
After defeating the monster, there is a long time to collect material and equipment, it doesn't make any sense. But this game have some potential, could be a good game
I have indeed added a save system. I have not yet run into any issues with it but alas, I am just one developer, unable to test all possibilities by myself. If any issues are reported, I'll be sure to fix them.
There is "Priority" problem.
In the war time, player1 has a card A that can knock a card B of player2.
But in the same time, the card B of player2 can knock the card A of player 1.
So who first initiate the knock ability? It seems that system randomly determines who is the first.
And that is a seriously problem since who first initiate knock ability will dramatically determine the final result
Hi, this is discussed in the rulebook. Cards trigger their abilities in the order they were placed. But if two cards are placed on the exact same turn, only then will it be determined randomly. If you buy your knockout cards early in the round, they will trigger earlier when War starts.
Update: Added "One click sell" function, also I will do smt about "formation" in next days.