This is a fun game, but this desperately needs to be fixed. Lagging, blocks vanishing, complete freezing, even music stutters. This can get to be unplayable
Pros: Cover Orange. Clearly the same-ish game as always. No real scares here. Stable and already know how it works.
Cons: Laggy. Animation is not smooth. Possible to lose levels before first click. Game is entirely about the laser. There seems to be cases where losing is not registered for up to 20s (off screen). Rapid timing puzzles can be hard on a touchpad.
Total count: 3/5 Series needs some true new direction and mechanics to be modern or even fresh. Basing the entire game around a single new mechanic is not what I was looking for.
Seems pretty good, but why do I have click on this black dot at the end of every level? Can't we just continue on?
Otherwise this is clearly a hook style logic game which always bodes well.
Well I've played about 1/2 the game and I have had enough. As a launcher, it feels unrefined compared to other launchers. The bounce is not clearly defined, the sushi layout are very simple and most of the upgrades are either of limited or non obvious use.
While I get that you can keep releasing the same game with minor changes/upgrades over and over (see flip line and the pappa games). I don't think this one worked.
Is there any way to disable friendly gun drops? One of the main difficulties in episode 2 was how the game kept down grading my pulse rifle to the gatling gun every few feet.
Found a bug, if you make your first moon landing while running the buster the sound continues to play through the menus and launch till you use the boost again.
Right this is why I gave up on this game. If you just mess around a zilch, the comp does little better. If you actually try to play the comp goes "OMG you will nevar win." Lose 10 games in a row on purpose, then lost 8 more when trying to play to win.
hey, I left it so you can take a look at the picture, then proceed to the next level :)