Don't be deterred by the comments deriding the game's slowness. The gameplay is indeed slow, but you can actually get the easy and medium badges in about half an hour. Though may God have mercy on our souls if Kong ever decides to make the hard badge the BoTD.
The mix of slow fades between levels and screens, slow cooldown between each action you can perform, and the general sluggishness... It makes this game feel painfully, *glacially* slow. Like, if a game lets you click things like a speed-gremlin at your own discresion, then a slow pace might be aceptable. But when it forces you to wait several seconds after doing literally anything, you can almost feel yourself aging in your chair.
Very good game! I thought 30 levels might take a while to finish, but this game was so engaging I didn't even notice time passing until I looked down and saw I was already at level 28 XD
@balbanes I'm pretty sure that's just how genres are formed. One game has an amazing concept and other developers pick up on it. If games didn't gain inspiration form each other, i don't think we'd have half the games we do today. Flash games are especially good as a sandbox for new ideas, as well as tinkering with older ones.
In one puzzle I managed to clip the pieces together, which meant manipulating those same clipping physics to try and brute-force them out of the structure. At least I got there in the end.
On the level with the street lights, go into cinematic mode and look at the shadow inside the left light. The shadows are different between the two lights.
So let me get this straight at the beginning he had only enough room for ammo, medicine, rope or a crowbar, fair enough. I picked the crowbar, but then suddenly had enough room for some first aid from the pharmacy, and even though the reason there wasn't enough room was because he wanted to be able to outrun the infected... yet I still outran them.