played 16 rebirth. around lvl 30-40 the health and speed upgrades give <0,1% income increase making them pretty useless, i maxed the RaMP and have 18rp/lvl, my rp drop chances and amount cost for both minions are hier then the rp/lvl cost but combimed(minions) they amount to around 1% of the rp gain, (useless?)
the tower vs minions is pretty balanced by costs so far
the click dmg self scaling is pretty nice for an idle game
thx for the game
i think quest should complete as soon as you meet all requirements without needing to click. It would reduce the tedious late game clicking without removing or adding any features. At that point i had already read all of the flavor text many times and the ones i hadn't read were long to complete so i had plenty time
anyone knows how many days for each ending?
i think i got the happy ending, days 38 and 35
the last level can be beaten with many different combinations if you use your extra gems to move towers around
Great gameplay, nice little story, nothing really new but very well executed. I dont get all the comments about grinding, i beat every level in one go except the treant. The game seems pretty balanced so far. Maybe a bit on the hard side for casual players of that style.
found a glitch : if you play burning hill, when you activate "increase power of *** bolts" first then "mana attack" then deactivate the first one and then deactivate "mana attack" you gain a flat bonus in power equal to the amount your "increase power of *** bolts" gives, you can then repeat until your total dmg reaches 1000. It then proceeds to remove the last number effectively dividing uoure dmgs by 10.
i seen a lot of comments about the way the block border works and i personally really like it and i don't think it need much improvement. avoiding redundancy in color used might be good because it is the only thing that is confusing once in a while. might be a bit hard since color spectrum perceived is not that wide as humans.
its also nice that you included a skip button to be able to experience all the levels without being stomped too long on one and that you made the button appear after some time or some tries(untested) to prevent peoples from just rushing through your game. nice little touch there.
great game, mechanics, concept, well executed but the music is horrible and playing a "music" game with background noise not getting any kind of melody as an accomplishment for every levels does not feel like a music game at all. great PUZZLE bad MuSIC 4.5/5 easy mistake to fix.
thx for your game
just a tiny mathematical inaccuracy : 0.5 times slower is actually faster, you might have meant 2 times slower or half as fast.
i came here from aspiring artist 2 and i like this one better so far \_^_^_/
having to place thing in a specific order gets really annoying. It just takes more time and its harder to do small changes, u have to go through the entire "mini tutorial thing" again if u want to change 1 trench or 1 archer otherwise great strategy game 4.5/5 Thx for making, Thx for sharing
shift and control are 2 bad options, shift triggers the sticky keys on windows and control triggers the bookmarks on Firefox. beside that, the game is very nice, the difficulty curves is great and the mechanics are slightly original.
Less than 70 days mean you got a good ending GeorgioBobi :D Congrats!