There's not really a game here. From what I can see you are just instatiating some cubes and using the detonator explosion framework to explode them. I could reproduce this in about 20 minutes...
Perhaps you could expand the concept by having some structures that you have to destroy in a certain number of explosions.
Okay... it's a test - why upload to Kongregate? Or why not just preview it? Games like this make the Unity section look like a joke and undermine the great work done by other unity devs
The game gets a little stale around wave 8 or 9...
The music is great! I usually hate looping stuff it's good in this case! LOVE the art style!
Glad to hear your adding upgradable towers. Hopefully that'll give the game a little more depth.
This would be a hundred times better if you could incorporate WASD (or arrow keys) into the controls. It's a nice game other than the very awkward controls. 3/5 mostly from potential.
Very cool idea and game. Nicely executed and great puzzle design. The only thing I would change would be to have an option to increase the rotation speed because it's just a tiny bit slow. Other than that superb!
Not much to say. You made a terrain. Added the FPS Controller. Added a script to pick up objects. Added some floating platforms. Called it a game...?
Don't get me wrong - everyone has to start somewhere... Your water was nice and the textures were good. But you should have added a goal or something to do other than break the wall and jump a few times.
You should put a collider under the level so the game automatically resets if the player falls off.
You should make the first levels easier.
This should be in 3rd person not first person as it's overly-fiddley.