Azameus, this game is not even close to new... And if you don't like TD games, don't play them. for those of us that like them "too much of a good thing" is a nonsensical comment.
I liked the puzzle aspect of the game, but hated the action part. 3/5 for original idea and decent artwork. Would have been 5/5 but there was no point in making this an twitch-reflex action game.
5/5 good puzzle game. Replay value not necessary, as its a puzzle game, and they rarely if ever have replay value. suggestions calling for sandbox mode are good suggestions.
Interesting game concept, but the HUD is extremely annoying, takes up way too much screen real estate, and that ginormous dialog/menu after each wave is the exact opposite of a clean layout.
The gravity well's placement on screen is also horrendous, as my mouse wants to do nothing but leave the confines of flash during game play.
Oh, and that cursor? Custom cursors are bad, mmmmkay? Don't use them. Ever.
Not sure whats up... but I couldn't get past lvl 32 cause I kept glitching into the absolute wrong parts of the map... otherwise a very fun action puzzle, but the glitches need to be fixed.
Donovan, you can use T and L to change targeting modes of the turrets. Each turret type has its own defaults (eg; yellow targets fastest, no lock, red targets closest, locks on til dead or out of range)