I'll admit after further review, it isn't really a math issue. It just turns into a trading only game at a certain point. Ahh well. So much for idling into the achievements.
I think we have a mathematical problem with an Achievement or two. The 1e100 in 10 days just isn't possible. I am on my 53rd universe, so I suppose I could do the math again when I hit 100, but it doesn't seem likely. At this point, with 1,588 5-D Tangerines, I have a rate of 1.050e73 tps. Doing the math, to finish in 10 days, you'd need a rate of 1.158e94. I haven't tried the math to see how many 5-D Tangerines it would take to hit that rate, nor how long it would take to accumulate them, but I am guessing well over 10 days just to get to the rate it would take 10 more days to hit 1e100. My childrens' childrens' children will be long dead by the time the Fulliverse is hit. So how about some tweaks for actually achievable achievements?
What does charge a blue hero for more coins 25x actually mean? I assumed it multiplied the coin gain for getting them from 1x to 2x and to 3x, etc. but you're only paid the Coins Earned amount. What is it multiplying?
Whenever you fill someone's bar you get a coin reward, and the 25x modifies that reward. It's already baked into the number you see as Coins Earned when you view a hero so you don't have to multiply anything yourself
I am continually frustrated by the fact that my heroes are perpetually too weak. I am trying to level them up so they aren't and not buying new heroes until they are because what is the sense in having a bunch of heroes wandering across doing 0 or 1 damage, taking the place of heroes that can actually hit. As soon as I get one or two up to the right level I beat the cube and now it is even harder to get them out of too weak status. Perhaps give us the opportunity to fight a lower level cube again, or over and over until we'll be able to regularly damage the next level.
Check out v 1.2, armor is gone so everyone can do damage all the time now! And when you beat bosses you can fight minions for extra coins to level up all your heroes
I restarted the game to focus more on fewer levelled up players because they were all "too weak." Now that I am finishing up rescuing Aqua I've realized that even with fewer players getting my gold, I still don't make enough to keep them not "too weak." As soon as I get them to an appropriate level, I beat the cube and now I need higher player levels. Also, you really need to speed up the idle matching. It starts at 3.75 seconds and 50 levels later is around 3 seconds. Where does it actually max out and it is fast enough to actually let the game idle?
The first level of the idle hero will lower the time from 4.0s to 3.75s and then it linearly progresses to 2s at level 100. I'm going to look into making the idle matcher smarter in the future so that it prioritizes charging up heroes and also make it look for bigger matches (right now it just takes the first random match it finds) which should help charge more often without changing the idle time itself. I always want active play to outperform idling so 2s is the furthest I feel comfortable going. But I do want idle play to make noticeable progress as well (at a slower rate) which is why I have it on my todo list to make it charge more guys.
This works as an idle game, but you definitely do better if you're active. I have 6/8 characters and all between level 31 and 41. If I don't play actively, about half of my little guys do 0 damage because it matches balls so slowly that they will sometimes get to level 2 for maybe 40 damage. The enemy starts with 74,000 so idling will take a loooong time. Also I have a whole lot more ooze than I can use. Maybe switch some turn ins to gold instead of ooze.
Tips: In the fist fight, you have to click on the things flying through the air. In the bottle shooting, you have to hit the same can 20 times in a row.
I have 40+ kongpanions but there are only a few that ever show up. Doug, Bruno, Nola, Eeeeeeeeeee, Polter Geist and Kongbot. I am also set to Max 16 Kongpanions. What gives?
As far as I can tell, there isn't anything for me to do until the counter reaches 100/100 for the first time. I am not patient. There doesn't seem to be anywhere for me to click to speed things up so I am considering just giving up already. Can you make it clearer what is happening at the beginning?
I made it to level 23 without thinking. If I had paid attention, I think I could have gotten further. I like that big brother is moving the ship though. Cute concept. Needs more giraffes though.
I can't argue with any of the change recommendations and the lag issue. But the game is fun. If you're going to play, I would recommend you upgrade your speed to 88 total. I went with 22 per cat and then spent all the rest on health and strength. With 88 you have enough to finish the final level. Also, don't worry about gathering every item. The final stage gives you piles of items every time you finish.
Very fun game, but I've won every race and completed every task, bought every upgrade and car and there doesn't seem to be any acknowledgement of my victory. Perhaps a win screen of some sort, or achievements?
Here is how the score is calculated. Time * (caught + 1) = score. Here is a trick. When you get the suit, rush through the first screen. Be careful on the second screen. Press left and spam the space bar from that point on. You'll beat my low score in no time.
When you get to China, you fall back down your hole. I am trying to bomb my way all the way through so I fall all the way back home. Haven't done it yet. Those moles keep screwing me up, but I am determined.
What happens when you run out of fuel? I appear to be moving so slowly, consuming energy I don't have, that I'll get back to a station in several real hours. I haven't gotten too deep into the game yet, but it is amazingly executed.
There is a point where speed and handling become a detriment. You go from good control to sliding through every turn. Perhaps add traction in the future.
Whenever you fill someone's bar you get a coin reward, and the 25x modifies that reward. It's already baked into the number you see as Coins Earned when you view a hero so you don't have to multiply anything yourself