I kind of wish I could pick which troops I send into battle. Sometimes I have materials for an epic sword (or whatever), but a sword user isn't in the line up. It seems like it takes the star aligning to get an epic weapon that is useful against the elements I happen to be fighting.
So, I beat the boss at the same moment my last guy's weapon broke and I couldn't collect the treasure. I think I should be able to loot the chest if I kill the boss.
After we complete a level can we get a health refill? I'm really tired of starting a new level and dying immediately because my health was low and I encountered a room full of 'boss' monsters.
It would be nice if there was a way to refill your hearts more than one at a time. It's great that we get all those containers, but there's no way to really utilize them. Anyway, nice entry, I look forward to future work.
Um, it's pretty fun but I don't like that it pauses when I click outside of the game screen. That makes it a little high maintenance. It's kind of boring just watching the money fluctuate while I'm waiting to gain a star. It would be great it I could let it go, or if there were a speed up button.
The last three 'customers' of the day were carpenters looking for work, I was unable to make enough sales for the day, went into debt, and had to fire sale. That feels a little unbalanced to me.