full jewellery shops and escalators gg no real objective or difficult its just waiting for the money to come and using spending on nothing other than these 2... boring :D
railgun is the best weapon to wipe the ground units, laser is the best to destroy helicopters and a machine gun will do beautifull until you get the last truck with missiles. those saying railgun sucks, its probably because they are trying to shoot air units with it. when you get used to the timming of railgun you aim to ground only when its gonna fire. beat the game and i loved it thanks for developing. 5/5
Game is really cool. After playing it again I felt like if this one was almost a repost of the first game. Nothing really new that's remarkable for the gameplay. Even the game seemed a lot easier and shorter.
This game is so simple and yet you force the players to play it for so long, not in a good way. The missions are great and I love doing them, but the fact that you need to die to get new ones is kinda annoying. After getting few upgrades even afk it is really hard to die. Sometimes I afk a whole game and can only die at last boss.
Perks are great but they are not needed. Even afking without any perks I got to the boss, and then I killed it not afking obviously. So I would say please make missions rotate during a run.
The game feels so much shorter, I believe you guys took off a lot of fun. Last game we would need to time avoid airstrikes and actually make good use of our special move, but in this game if you get enemy airstrike on you 3 times in 1 run you were "lucky".
It is always the same game over and over, please make something new and remarkable. This is already so old and boring was nice the first one but now... it is like starting over the first one.
Boss Reward is so low and yet so annoying to fight it. I have been playing on Insane only and hardly ever bosses give yellow+ drops. I don't know why o.o' There are mobs from earlier levels that gives 3x DNA that a boss give. Thats kinda imba too hehe :) but its a good game to waste some time :P
why 20 mobsters is enough for any quantity of cases :/ shouldn't it get harder if there are more shippments? i don't see the whole point of even having them if 20 is enough for this everytime haha just leave them there forever
Yea, the scaling got a little messy when we pushed the first major update. That is something I'm going to try and address in tonight's update!