Ok, for those who haven't figured it out. You don't have to repeatedly click on the monster to attack it. You click -once-, and it auto attacks. Not being a butt, just for those who honestly haven't noticed it.
For those who didn't bother to do a bit of research about the game's point.....There's no autosave intentionally. You're supposed to get as far as you can, die, and then restart with a higher level of resources. An autosave would defeat the purpose of the game entirely.
Sorry for the third comment, lol. I should be a touch more specific. Being able cancel out of rest, having a dedicated option to do so. I.E. Button. Not trying to multi post, just things occurring to me in an odd order :-)
Other than that, and I should elaborate a tick....the sound options.....they don't stay off when you turn them off, they reset whenever you enter or exit a stage. Blegh....there :-)
A small adjustment would be when you turn the sound off, it stays off. As I said a small glitch, than that, your atypical balance adjustments....and this game shows massive promise. Nice one dude. Honestly...Very cool.
I will say you guys honestly do keep it going, and going well with your releases. A super big thing you guys are really good at.......You actually LISTEN to your fan base, and willingly acquiesce to reasonable quests. Nice job as always guys, keep it up.
Also, I think that when you upgrade a unit, it should at least, to some degree, upgrade it's effective range. I think that would be a really cool touch.
Also, a good idea I think would be to put in some limited form of a "Start New Wave" function, to speed things up a tad more. Like say.......up to 2-3 rounds at a time? Especially useful for longer round maps.
Also, that the min-piranha's pathing when you jump out of the water needs fixed. As far as I can tell, instead of following you, they will arbitrarily jump in random directions, and then often go so far as to pop off screen for a small period of time. Just wasn't sure if this had been addressed already or not.
I only have one conceivable gripe about the game. And even then, it's simply that the controls could be fine-tuned some more. The response time of the sharks is at times, absolutely horrendous. Other than that, it's a stellar game, imo.
Yes A floor indicator would be absolutely lovely. Yes, yes it would. Also looking into a sequel might not be such a horrible Idea. It's a hell of a fun game.
Has anyone other than me noticed they have no level 16? I checked a few times to make sure I wasn't seeing purple elephants or anything, and no, there's no level 16? Um....comments, concerns, maniacal ravings??
O.k.....guys...to those who said that it's too easy....it wasn't intended to be challenging per say....it was meant as an attempt at semi-dry humor, and to be reasonably fun. Just in cased you missed it.