I set this to minimum graphics with no sound or music but it still was laggy enough that i'd die while doing things that i'd told the guy to do 5-10 seconds ago
The main problem with this game is that when you get hit you get stunned for less then half of the time between enemy swordsman attacks, so when your against 2 of them they stagger you attacks and you can't do shit until your dead
i would recommend one of the following: a) Use shield to get close then break a knee of one, then back away and then kill the other. b) use a running shield bash to knock over one, then kill the other c) use a jumping attack to kill one of them. d) Throw a spear at them e) kick a head at them to knock one over
A great game overall, bit with one not-so-small problem-control. Whenever I pressed a button, there was about a 50% chance for the game to not record when I stopped pressing it and keep acting as if I continued to hold the button down, often resulting in my death. 4/5 will become 5/5 if you fix that
robot physics 101: When shrapnel originating from the hilarious destruction of a defective swearbot miraculously reaches faster-than-light speeds, it acquires the capability to ignore the electromagnetic force and penetrate solid objects (i.e. walls) without touching them. 5/5 for obeying the laws of robo-physics
To beat Brixius: choose psychlogical, fill out the large trees to get the OP form abilities, equip 2x free will, electrical storm, terrify, both forms, and 3x shock therapy. At start of battle, use wrait form, and when it runs out switch to psychopath. Use terrify immediately to counter overdrive. Only upgrade instinct, and get the best armor instinct boosts you can. When Brixius uses Tick Tock, use free will to negate most or all of the effect. Use electric storm to regain focus and shock therapy for dmg. You will win using this method if you fight smart and adapt.
really needs a better AI for veradux. I can be out of focus and he'll go and start hitting 1000-health guys for like 50 dmg while if he energized me I could do 200. Also, for some reason I'm only hitting every 2 or 3 attacks, something seems screwed cause there's no accuracy stat to boost
during the stuff with the arrow keys, there's a weird glitch: the game doesn't always respond immediately to your commands, and when you release the button to stop moving the game sometimes doesn't respond at all and you have to press and release the button again to stop moving. Also, WASD would be nice
wow. The new window looks great and it's really nice to not have to scroll in order to use everything in the window. But I can't find the button to show the unit's proto %. This functon is actually really usefull so plz either tell me where it is or put it in.
thx
The 50-turn limit actually translates to 25 turns (a turn is only one player) which is too short. I just had an experience where my cards engaged in a very long, drawn-out, stalemate with enemy troops until the strikes lined up right and it turned into a rout. Unfortunately the turn limit ran out while the enemy commander had 6 health left out of 19 and my cards outnumbered his 5-2 and he had no support left. I was still counted as losing and lost 25 energy. The turn limit should be at least 100 I say. + if you agree.
For some reason every time I turn this game on I get a bunch of pop-ups saying exchange succeeded with ally, but then I don't get any new protos. This is really weird and I don't want to be losing protos. Plz help
i would recommend one of the following: a) Use shield to get close then break a knee of one, then back away and then kill the other. b) use a running shield bash to knock over one, then kill the other c) use a jumping attack to kill one of them. d) Throw a spear at them e) kick a head at them to knock one over