Oh yes, and the random factors and it being too long as a game and it being so complex while you don't get a feel that your choises would make any impact on the game... dunno why I gave it 5 in the first place.
It feels like the code is making choosing individual unit's skills & specs pretty laggy, plus there's nothing to reset the unit skills (ofc you can always restart the map, but it'd be easier if you had to pay a little cost for resetting unit skills instead of letting it hamper the game).
This game rocks! Except for the fact that yes, pistol seems to be the best weapon. My favourite backup weapon was chainsaw, never really needed anything else to back my hide. Really good job nonetheless <3
I like typing games, not sure if adding the requirement to bash arrow buttons on your keyboard during the hardest phases was a wise thing to add to this game. It's hard enough even if you didn't have to do it, and you gotta go around thinking and figuring how much should you bash that button. Just imo, but typing game should be a typing game and not some button-basher sweat event like some olympic console games in past years for example.
The design of levels in the last round is... irritating. There's no random factors so practically you can blame only yourself, but even a little screwup is too much... that ain't fun.
Gotta say a word about level 3 in story mode, you shouldn't make it so random that you gotta start 70% of the time all over again because of impossible start.
Surprisingly easy to get that badge, just spam all five together always... or almost always. There's not much room to miss anyways so it's more about a hunch imo.
Maybe the pizza psychopath badge is only hard because you can just relax after giving good pizza to papa. Just make everyone else's pizzas half-assed, don't care about how much they burn but try make em good otherwise.