One issue.... why the heck do u get exp proportional to the number of units defeated? The last two trials have literally one unit as the enemy and therefore gives less exp than the first battle of the game. wtf?
wish there was like a notification system that tells a certain upgrade is available, instead of the player having to look through blacksmith and jewel shop every once often.
I was about to give 5/5 but the combo system made me give 3/5. It's STUPID. It's a freakin puzzle game that needs thoughts before advancing, and you're basically asking us to memorize the paths and speed click them as quickly as possible. Bad.