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Mutilate-a-Doll 2

Play Mutilate-a-Doll 2

Nov. 26, 2013

Rating: 1

What this game has; A lot of new features and objects which will keep you entertained forever, using them on ragdolls or just smashing it in their heads... What this game doesn't have; A lot of things the old game had. Like the Realistic Ragdoll, Sphere shape and a few others that I can't remember. What this game needs (according to my opinion): More uses for water, smooth blood like in the old game, still water that gets colored by blood just like in the old game and maybe, a Water pack with water balloons and some other stuff. Thanks for the great updates that you've made, 0rava! I really like the Shock pack.

Developer response from 0rava

Please see the forum thread for a writeup about MaD1 stuff. Most of that is VERY hacky and unstable, and will not be added to MaD2.

ChatChat

Play ChatChat

Nov. 23, 2013

Rating: -1

Rabican, this game cannot have badges for there is no actual goal to accomplish in it. Getting a certain amount of mice or turning into a dog is not worthy enough goals for a badge... The only worthy badge for that would be a 1 point badge. Sadly, there's no such badge. Thus, this game cannot have badges... I'm just saying. (Sorry to those who really wanted badges... You'll most likely get badges in ChatChat 2 though. It's more likely so... Hope for that instead!)

ChatChat

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Nov. 22, 2013

Rating: -2

P.S; The idea will be implemented in ChatChat Deux (KittyRPG Revived) Not the current game, which is under Terry's and dock's hand.

ChatChat

Play ChatChat

Nov. 22, 2013

Rating: -2

... Kitty, you just gave me an idea to create an interactive lobby screen. Here, you should first register or log in into your in-game account or verify your kong account at the Reception desk with an NPC Receptionist inside. After that, you sit at the Lobby room where other players will be waiting. (You can also talk with them and see where they are going) You can also find out who is in which server. After that, you take the elevator to the server which you want to go... If you chose a server that's a custom server, you'll go down. If you chose a permanent server, you'll go up. Hope this would be an interesting part of the game.

Mutilate-a-Doll 2

Play Mutilate-a-Doll 2

Nov. 04, 2013

Rating: -7

Oh yeah, I almost forgot... The Assault Rifle and Mini-gun aren't firing as fast they are supposed to... I hope, that gets fixed soon.

Mutilate-a-Doll 2

Play Mutilate-a-Doll 2

Nov. 04, 2013

Rating: -2

Hmm... How about adding a Water grenade/balloon? You can throw it at something that's on fire to extinguish the fire. Also, A Cryo gun would be nice... Besides that, This game is really awesome. Just like the previous MaD, this is, now, a favorite to me... 5 out of 5 and thumbs up to 0rava!

ChatChat

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Nov. 03, 2013

Rating: -1

Membership has been decided already. There will be in-game accounts. (Not necessary if you already have a Kong account.) Secret commands are also due... These will be cheat codes that give you secret stuff... and maybe, some powers... As for pets, Why would a cat want a pet? We're pets after all...

Mutilate-a-Doll 2

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Nov. 01, 2013

Rating: -2

*And the other guns don't. Sorry about the double comment... Pressed the Comment button too soon.

Mutilate-a-Doll 2

Play Mutilate-a-Doll 2

Nov. 01, 2013

Rating: -2

I noticed that some firearms don't have a sound associated with them. Maybe, you should add some sound cause, it just seems weird when the pistol and machine gun give off sound when fired.

Developer response from 0rava

Further sound effects are to-do! It's really hard to find good quality effects for free so there are some missing.

ChatChat

Play ChatChat

Nov. 01, 2013

Rating: -8

ChatChat Deux (CCD) Status: I've started to revise the ideas, rewrite old ones and add new ones, to my current concept of the finished game. There will be a whole lot of new features and it's going to more of an RPG than a lazy chat. The chatting system and functions are still the same. More about the game: ((http://cavechaos3d.wikia.com/wiki/ChatChat_Deux)) Please, take your time to read through all of my ideas and if possible, leave some comments on what I've missed out and what you'd like and I'll try to put it in as well if it's not too hard. I hope, this game will be a major hit when it's released in the end.

ChatChat

Play ChatChat

Oct. 31, 2013

Rating: -1

@CAKE1339; Making a game has dozens of complications that only a game developer would know. And Since I'm trying to be one, I already know how hard it is to get the right people to do it for me. Making a game by yourself is just as hard. Only the best focused & organized minds can be able to do it. ... So, if you really want to make a game, just seem more believable in the first place.

ChatChat

Play ChatChat

Oct. 29, 2013

Rating: -2

BTW, I guess, I should admit... I've been working on a game that may end up as a sequel to ChatChat. It's heavily based of this game and most of it is definitely going to be the same. Currently, It's still in conceptual development but, hopefully, I'd be developing the game by mid-2014 at the very least. If anyone, with some expertise in HTML5 or Unity can help me out, it would be appreciated. I'd like a background/landscape pixel art specialist too if there's one like that out there... Link to my current (partially complete) concept project: ((http://cavechaos3d.wikia.com/wiki/ChatChat_Deux))

ChatChat

Play ChatChat

Oct. 29, 2013

Rating: -1

Jeff, can I ask you something? If Choco really did die, then, How on earth did YOU know about my plans for ChatChat 2? There's possibly no way she could've told you about that... Which leaves me with this only conclusion; ... YOU ARE CHOCO_KITTENZ! *cymbal crash* Well... Atleast, that's what I think.

ChatChat

Play ChatChat

Sep. 27, 2013

Rating: -6

Whoever is putting the comments on threshold, just keep doing it. Nobody cares. We can still see the comment whenever we want to so go ahead and down-rate everything you see.

ChatChat

Play ChatChat

Sep. 26, 2013

Rating: -3

Who is down-rating every single comment? Please stop that, you're doing nothing by down-rating them and putting them on threshold.

Pre-Civilization: Stone Age

Play Pre-Civilization: Stone Age

Sep. 19, 2013

Rating: 0

Maybe, there should be other ways to win... and possibly, another evolution. Maybe, there should be a way to win if you evolve into modern humans before 10K or something... And a possible evolution before Homo sapiens could be either the Neanderthals or the Cro-Magnon (80% culture bonus.)

Boxman Adventures.1

Play Boxman Adventures.1

Sep. 16, 2013

Rating: 2

After briefly playing through, I decided to rate the game differently... The gameplay seems promising after I discovered that the blue gun can be operated by mouse. As for the music... sadly, I must lower my rating there cause the nice music seems to only appear on Level 2 when it's supposed to there for the whole game. My New Rating, Gameplay: 4/5 Music: 4/5 Thus, my overall rating is ... unchanged.

Boxman Adventures.1

Play Boxman Adventures.1

Sep. 16, 2013

Rating: 2

Umm... NVM my last comment... I clearly should've played twice before talking.

Boxman Adventures.1

Play Boxman Adventures.1

Sep. 16, 2013

Rating: 2

This game is pretty good. The combat system isn't really sound though... Sometimes, I feel like guns would be a much better choice than the sword and you get a chance to use only one gun for a short time in the early levels. I suspect, same goes for the later ones. It's a little difficult due to that. The music is great though. At first, it seemed like a game with no music so, I suggest that gets fixed. So, here's my rating ... Gameplay: 3/5 Music: 5/5 and Overall: 5/5 Suggestion: Should work a little on the Gameplay and combat though, like making the gun last longer and spawn a little quicker after it's picked up... and the sword should have some more power. Other than that, It's fine.

Developer response from Attack2100

I would try.... thanks for the comment..

ChatChat

Play ChatChat

Aug. 13, 2013

Rating: -3

I've already gotten a clear plan for ChatChat 2.0 and I'd like to call it ChatChat Deux. I thank all of you, for giving the many billions of ideas that I've processed with my brain into a neat blueprint for the game. I wasn't just a guy with ideas... I was the guy with a brain to MERGE and FORGE ideas. I expect development to start by next month. More news to come.

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