good concept but a bit buggy, to start with the jumping was normal but after completeing level 4 I randomly got sent back to level 2 and after that every jump was ridiculously high
I agree that the manouvering is a tad difficult but I think that it adds to the challenge of the game. Perhaps for the sequel ( please :) ) there should be an option to freeze pivots but at a cost to your score, for example. Overall, as a tip to people finding it difficult, try getting the pieces into the general position and then nudge individual pieces into place once there is something behind it to "lean" on. Awesome originality 5/5
This is such an awesome game, the upgrade system is very well balanced and the achievments actually have a purpose for a change. I'd honestly say tht this game is genre defining, good work!
The original idea was that all bombs would be timed. I realized during early testing that it was overly fiddly, so instead the timed bombs are introduced later for variation and on levels that require accurate timing to solve.
All i can say ... Dreams he?