I want to love this game, but the difficulty curve combined with absurd game mechanics feel like the player isn't just at a severe disadvantage, it feels like the dungeon itself is against you sometimes. The player is slave against the AI, which seems to always be performing at top speed when the enemy utilizes it, but when I dominate an enemy, or summon skeletons, they behave like toddlers, running into walls, and letting the enemy pelt them with fireballs and arrows from a few tile away.
If the AI was severely improved, I could say that this game would be near perfect.
The game is unnecessarily difficult at times and promotes a single, viable strategy on each map. It ramps up in enemy density unbelievably quickly, and practically forces the player to use cannons and soldiers, because no other tower or upgrade is actually able to beat most maps after the fifth stage or so. I want to like this game, but poor game design leads me to believe that it was developed by sadomasochists with no prior experience, though I know it isn't true.
I'm fairly certain that invasions on your territories scale with the player's squad, and are coded to be a little bit stronger than the stats of your group, because I literally cannot defend territories. I find it oddly entertaining that I can slay dragons and conquer every territory, and can win against the King's squad, yet some random group of soldiers can enter my conquered territory and can slaughter my fullly-upgraded and well-trained group without much difficulty.
thers also a problem with greyhoundgames.com, they have new avatars, new modes, and an armory, but the avatars cost GG, which you actually have to buy.
We have it on Poki now working well in HTML5. Thanks for playing this old game :-) https://poki.com/en/g/castle-woodwarf