its seems a little too fast pace right in the beginning, I'mjust getting the hang of aiming and then 5 ships show up. things are blowing up in every direction, im trying to grab everything i can, putting things on my ship, and aiming, and trying not to fly into anyone, and then boom, demo done
instead of using a text box that "grows/shrinks" with the contents (like the amount of positive energy; used a fixed width text box and change a modifier to show how much of that resource has. for example 1000 = 1K, 1000K = 1M, 1000M = 1G, etc. or use scientific notation. it gets annoying when you try to click a button that keeps moving because a number keeps growing/shrinking in size
uhg, I hate it when I specifically click on something, the book, and nothing happens until you find another item; some silly fortune machine piece of paper that tells me to look for the book when I already "found" it. When looking at all the book titles, I saw this one and thought if grandma was a ghost hunter and she came back to me as a ghost this would be a perfect book to read. but no, im am forced to play this game on rails to go back and forth between places for no other reason then to drag it out. I love that it essentially gives you a hint as what you need to do next if for some reason you didnt already find the book.
Why can't we get a description of the person when we clock on them? Telling us exactly what they have? This winkle has a round face, is fat, etc.
Instead of me trying to guess what I'm looking at.
something is broken. why would the VERY FIRST solar panel I buy in each round cost more the further I get into the campaign. Same thing with collectors and regular machine guns.
a pixel counter would be nice: how many more do I have to find. (for those that get lost, just always turn left at each junction you eventually get back around to where you started
when i do the quest say collect 20 potions, when i have 20+ potions i can do the quest over and over and over again for unlimited money. either remove the quest after completion so it cant be completed over and over again OR remove the 20 potions so I have to collect an additional 20 potions to get the money again.
key binding need to be remembered when entering new areas. quests should take away the items and/or remove quest after quest completion. it took me forever to figure out how to enter areas (you have to use your cursor and click)
For some reason, when I click a space the is one square away, the robot takes the "3" move to get to the spot, wasting its turn. Makes me sad :( (It did not happen all the time though, but I specifically remember it happening twice and lost the split because of it)
personally, I felt it was a refreshing twist on a turn based strategy game, however, I also feel this is the games downfall. I split all the way and I have to play through all the splits even if I know I am going to fail the mission. Maybe an abort mission button so it isn't so painful when I know I am going to lose. Also, if I know I'm going to win, it is also tedious to essentially do the same exact moves to win every single split. I feel like there is something here, but the execution, not so much. I really want to like the game though. More levels would be great but knowing that essentially you have to beat the game 8 times... 4/5
Thank you for the bug reports and the rate!
For abort the mission you can use the reset/quit buttons, but yes, there is no way to end the mission when you've already won - I will add it in the next release!
Will do, thanks.