The graphics aren't particularly well done and unfortunately neither is the gameplay. You can only shoot towards the crystal and there is too much delay between shots. Flying monsters move so quickly that you're unlikely to be able to maneuver and shoot them before they're at the crystal and hitting it. Since the crystal can take a very limited amount of damage, this makes for a very short and frustrating game.
Interesting strategy/puzzle game. With the different shaped playing fields, sometimes it's difficult to know whether picking a particular square is going to be a clone or a move - maybe make those different colors so it's immediately apparent which one you're doing?
Well the game does work, but it runs slowly and lags after a short period of time and really doesn't have much to it. The game is repetitive and would get boring after a short period of time.
Interesting idea, but needs some optimization and the troll comments are annoying rather than funny. Don't try so hard to be clever when introducing how to play the game.
Oh and you know how there are the large white marks on the height gauge - why on earth aren't the things you are trying to reach there instead of being somewhere randomly between those marks?
Cute premise and graphics with good potential, but between bugs and silly things, it's only a 2/5 for me. -1 star for mindless grinding; the poor excuse for a magnet only gets the $1 coins which never go up in denomination no matter how high you get, no other way to make money -1 star for bugs; items can be "picked up" multiple times, sometimes ends level when clicks are still left if you fall too far back or run into a hazard -1 star for design issues; the top menu gets in the way of trying to click *exactly* straight up so the alien doesn't float all over the place, no indication you click multiple times or tutorial at start, wastes time watching the guy fall down, use of trophy icon to indicate points (rather than a goal)... fix it up and let me know, I'll re-rate
Not quite ready yet. Gets stuck going left. Needs to support multitouch so you can run and jump at the same time. Also might want to consider different control for jump since trapping the guy while he's moving doesn't work well and you can't see what you're doing anymore.
yeah u r right these comments were annoying i had change them a lot