I admit I started out expecting to be sick of this after 74 levels, but the variety of power-up combinations creates remarkable depth, and I was quite absorbed up to the end.
A solid 5/5.
Very interesting concept - at higher levels the cloud of balls starts to behave like a gas, you can actually get an advantage by treating it that way (e.g. - they move to areas of "low pressure"). Nice Zen game.
This has good potential, but it does feel incomplete - I think a story of some sort would enhance things a lot. Also, enemy bombs should damage the enemies as well as the player. 3/5 for now, but I'll keep watching this one :)
Disliked this at first, but it's growing on me. As Breakout clones go, Orbular is fairly original, and certainly makes a pretty good shot at more realistic physics. 4*
Nice concept, although the battles get repetitive after a while and mana training is painfully tedious. I like the choice of whether or not to side with the assassins. I think with some refinement this could be 5*...
Really nice implementation. For those having trouble who don't want to outright cheat with Photoshop, try stereo viewing the images (http://members.shaw.ca/secondcello/Viewing.html) - this trick works for all spot the difference games.
Might be a good idea to disable the keyboard controls ;) It gets repetitive too fast, although the animation is quite good. With more content this could be really nice.