Really need to get rid of the upgrades that don't do anything. Even if you have to raise the prices on the ones that actually do something. It's discouraging to spend resources and get nothing immediate.
@dheatly23 Formatting will uninstall all your apps and reset the idle bonus to 0 for all of them.
It will also take your OS back to Sixtem (the first one), however your hard drive, motherboard, cpu and ram do not reset--you get to keep those. Since you keep the motherboard and other hardware you had before formatting, you can freely upgrade your OS back to what you had before formatting.
@Coobster432 I don't think anyone's complaining about not being able to receive ANY investors. It's just that the ones you do receive aren't worth enough to justify a format. In your case, 30 some investors increases app speed by only 3%. But, by formatting you lose any idle bonus you had built up, so you have to consider that.
Just got the Windoors 8.9999 OS which nets $214.75mm per second. In contrast, my most lucrative app at the moment makes just under $50mm per run. Even if I format and account for the investor bonus, this would only go up to $75mm per run, but I don't really feel like sitting there and waiting for the idle run % to increase to where I have it now.
Even looking ahead at the most expensive apps available, the per run earnings are paltry compared to what I have to invest to get them, and there's no guarantee they'll even run quickly enough to make them worth it.
Great idea for an idle game--I really like the concept--it's just not ready for prime time yet.
All these complaints seem to be from people who aren't playing the game optimally unless a rebalance started. I started less than 24 hours ago and would have more investors upon formatting than many in the "Best comments" section who claim to have been playing for days.
One thing that would be nice to see is a stat on how fast older apps are running and exactly how much cash per second they're netting.
I completed the original on Hard difficulty, and still found the desert and jungle levels to be a good challenge. I thought the last few levels of the game were quite easy though...maybe I was just used to the game by that point? But thanks for the game--it was a lot of fun!
Good game, though it got a little dull after the second or so set of stages once it became just mechanical for me. I did enjoy filling the Field Journal though--that kept me playing to the end.
In reply to nevetsthereaper: Difficulty should increase faster than experience/upgrades. That's what makes the first stages easy for new players and the later stages hard.
This game is a good idea, but needs serious work. Guards can see through walls, visible sight lines underestimate officers'/cameras' abilities to see you, and as others have said, starting over from the beginning is terrible.
Nice game, but achievements should always be attainable--not just when they're visible. Example: I've performed tons of Perfect Launches, but all of a sudden I need to perform 7 perfect launches starting over at 0. I think this artificially adds length to the game while being frustrating for the player.