Thank you for having survivors killed on a night when you lose stay dead when you go back in time before the night even though you stay alive. The running, armored, axe-wielding, seemingly invincible zombies were a nice touch, too.
Nice game, but it really is not different 2. The main questline is to predictable, almost cliche. I got bored and quit after remembering that this was not #2. I would give a 3.5/5.
My boss has some serious pride issues. My girlfriend yells at him for making us practice too much, so he benches me the next game. In the game after that, he puts me as a sub. In the last minutes he puts me in, and I get 2 assists and the game-winning goal. My rating with him went down even more!
I have noticed that sometimes i will miss the interception, but the ball will roll of the screen. It would be nice if we could get some credit for that.
A guy on my team stood there and blocked what would have been a game winning assist... I do all the work around here and don't get paid enough. Still 5/5
The worst part s when a group of SWAT runners sporting machetes runs up and cleaves your survivor party in half. Then, because of a apparent lack of saving, you are in the utmost form of screwed.
Arcane Wizard: "Hmmm... I think ill shoot the almighty insta-kill death ray at the little Golem Head instead of the massive Juggernaut thats ripping through my defences. Yeah, thats a good idea."
A safe zone is the green area that you spawn in at the beginning of the mission. You have to get back in it to leave the building that you are on mission in