the lag? Killing anyone? wow, I have a little weird story with lag. It helped me to get the impossible badge together with 8 cannons and a rocket (maximized). So nver underestimate the power of lag.
This is a great game, but unlike other famous multiplayer games, it doesn't seem to be any events here... What about making a special event with tasty prices? ( for example like a prize is a random tier 1 artifact with 5000 gold and 10 cash? And so on with better and better rewards after how well you do?)
Ok, i know how difficult the final battle might be, but what you do is to don't damage Stardox too much in the start. Try to trick him into a tight place with about 3 tiles max. Now, just make sure you have high enough health to bomb , and refill ammo whenever you need and not least, can. Repeat some times, and you win. But, remember to trick him into a trap.
When it comes to the side mission for heart of corruption, it could nicely be way more difficult, as well as give more event points. At least that's what i think.
if i can say anything about the animations, i'd say you better have a look at them... It's fine for imperial units with weapons... but for melee monsters? what about giving a different animation for a unit depending on it's type? (Righteous, Imperial, Raider, Bloodthirsty or Xeno)
@bugattitim1, cards were normally to be found in crates earlier... I don't know whay they are taken away, but i hope they come back. Also, the war bond idea is not stupid
*just bought Pg mark 1* "oh yes! This beauty should be almost unstoppable for a non- buyer level 23 like me!" *watching the buyers* "why does this even have to happen..."
If there will be a sequel, that multiplayer idea @judstar has should be introduced... as well as some adjustable things like speed increase rate and mouse sensitivity... some faster accelrating and some sharp corners would be hard for online eh? ( I feel I have commented something like this about a year ago)
@awesomesauce125, use hobbit, goblins ( equipped with elemental runes), as well as succubi, elder wizard, witch and centaurion (equip an elemental rune for centurion too). Finally, fill your mana to 100 and use rage. Use rage again when the mana is back at 100
if there's one thing i'd like to have, it would be the ability to see the exact amount of health the enemy target has (the "boss"). If that would be put up as numbers for both your hero and the enemy boss, this game would be almost perfect. (it would need more levels, too)