For the multiplayer option, could you make it so that we're put up against someone with the experience as us? I just started and I went against some super experienced dude. It's kind of unfair.
I haven't noticed many people discussing this so I thought I'd point it out, but why does this game require so much experience to level up once you reach level 59? It's like you're forcing us to buy experience boosters which I refuse to do. I just find it ridiculous how millions of experience is needed just to level up once. Maybe make the level cap to 100 so the people who don't buy skill boosters feel like we're actually making progress? Just an idea.
To contradict myself, I really appreciate the roulette system. Previously we used to get a single daily reward that was the minimalist amount of Cr on the roulette. Now we have the "opportunity" (meaning trying our luck on a rigged roulette) to get greater rewards such as weapons, skills, and SP which, to be honest, is better than what it used to be. Even if we do get nothing several days in a row, the prizes we win generally make up for it. I just don't like the fact that it's rigged. =)
The roulette should be divided into spaces based on the chance of getting it i.e. higher chance of getting = bigger space. Lower chance = smaller space. Similar to the Wheel of Fortune. It bugs us how both the Gp and NOTHING are close, yet we always get ripped off because the roulette is rigged to only give us nothing.
Gp is only given to those who are committed to this game. So when you get to level 60 you gain 100 gp. Once you hit around level 64 (I think) you gain 200 gp. Level 66 is 500. And Idk the rest.
We should get more experience from kills in Target Designation mode. The only reason for that mode is to complete contracts. I'd be nice if we actually got a decent amount of experience out of it.
Keeps the webservers running and the artists employed to keep making new cards. Also the programmers to add new features.