Only thing that bugs me is varying pixel sizes from monster to Tristan, and lack of styling in the text. Even the Bonus selection buttons have white noise around them. Great game to afk to, but I think that a unified art style would make it more visually appealing :)
Would have been good, except for the design choice of keeping the enemy bits on screen. At the end of level 20, I could barely tell bullets from bodies, and subsequently died.
Ah, it would be great if we knew what rate the steam came out of the vents. I had assumed that it would take priority over the steam cannon, but it seems not. If you can get the steam cannon to work, then you don't need to do anything else for the last level XD
Fantastic game! The controls are tight, and it's a lot more fun to not use the aim. With some more enemies, and a coat of polish, I'd say rerelease it; it has potential! I mean, this kind of control seems even like a Nitrome game. Fantastic job!
Ah! Finally got the impossible badge! Definitely hang over the base one or two units, using L's or straights. Make sure your tower is integrated so the side can't slough off.
But man I'm shaky still.
Yep, my grandparents play this game with me and my sister/cousin(s) whenever we're over.
I must say that it's much more fun with real people with real, random dice rolls.
Great. Great! I beat the game, and then just as I beat it, kong chat goes down and I don't get a badge. Good game though, gets quite tedious, but I love the concept.